I don't know C++....help.....!!!!!!!!!!!!!

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
Guest DP

I don't know C++....help.....!!!!!!!!!!!!!

Post by Guest DP »

Hi....

I don't know C++. I use "C++ tutorial" to search in www.google.com. The first URL is:

http://www.cplusplus.com/doc/tutorial/

Now I have a question. After I finish learning the above tutorial, will I have enough C++ knowledge to use this GREAT engine to make computer games?

Another question:

Is the freeware Dev C++ a suitable tool to make games with this great engine?

Thank you very much.....!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
SuryIIID

Post by SuryIIID »

I'm not C++ a guru either but i found this engine to be very easy to use , fast and extendable so i think you could start to study the tutorials and SDK examples to see how the stuff works and if you ever did a working program in whatever language i believe you could understand them too.

As for the Dev C++ compiler here is a setting up instructions

http://irrlicht.sourceforge.net/tut001b.html
MedievalMagic13

Post by MedievalMagic13 »

Yes, I think you can start using the Irrlicht engine. Maybe you should have a bit of programming experience, but if not, you should be able to learn using the Irrlicht engine fast. It's very easy to use. With little code, you can do great things.
Guest DP

Ok...

Post by Guest DP »

Thanks....!
Saalen
Posts: 51
Joined: Thu Sep 04, 2003 7:49 am
Location: Germany
Contact:

Post by Saalen »

You definitively need knowledge about pointer arithmethic.
Irrlicht uses it extensively.
Serg Nechaeff
Posts: 162
Joined: Wed Nov 26, 2003 5:24 pm
Location: Europe

Post by Serg Nechaeff »

pointer arythmetics? really, where?
http://www.javazing.com
P-III-950, WinXP, GeForce FX5600 128 MB ForceWare 52.16, DX9, Eclipse IDE, JRE 1.6
Saalen
Posts: 51
Joined: Thu Sep 04, 2003 7:49 am
Location: Germany
Contact:

Post by Saalen »

Ok, basically you need to know that you have to delete all objects which are results of createXxx-Methods.
But you have to know how to access methods by pointers, since almost every get Method of irrlicht returns pointers. You do not have to calculate with them, of course. :oops:
voltare

Post by voltare »

Me and Guest dp are kinda in the same boat, new to programming, but want to make games. I'm having a rough time of it, as I'm sure He/she is. But my project is going to make it allllll simpler..........heh heh heh
DarkWood_Neo
Posts: 52
Joined: Thu Sep 04, 2003 7:45 pm
Location: Germany

Post by DarkWood_Neo »

altough irrlicht engine is very easy to use you need a few years expereance in c++ to code games. it's unrealistically to say that you can use the engine effectively without having a good knowledge in c++. You can't create a game by asking for help for every problem that you get while coding.
voltare

Post by voltare »

I understand that....but I am not learning c++( dev-c++) just for my own good.....I am doing it so I can make a 3d game making program, the kind that i've been searching for, and no-one seems to have anywhere...C++ is too ridiculous, too difficult for a newbie to gamemaking to understand, and if we try...we get frustrated.Now, a some of us on here can't afford to go to c++ school, we can't afford to buy c++ books, and we can't afford MSVC++.
So, we have to ask questions.I, myself, want to make 3d rpgs for myself, I could care less about selling them.
Guest

start by making simple games...

Post by Guest »

Try making very simple games first then progress on. Try tetris first, its an easy game then move on there. Maybe try pacman (that was the game that introduced enemy AI, yes all the ghosts had a purpose) then slowly progress to more advanced. You can use the irrlicht engine to build all these. If you try to go big first attemp it will be very over whelming and probably never get finished
keless
Posts: 805
Joined: Mon Dec 15, 2003 10:37 pm
Location: Los Angeles, California, USA

Post by keless »

I have written some tutorials on basic game engine design for people who are new to game programming (though it expects you to have a decent knowledge of C++).

http://www.skyesurfer.net/keless/vgp/
a screen cap is worth 0x100000 DWORDS
stodge
Posts: 216
Joined: Fri Dec 05, 2003 5:57 pm

Post by stodge »

If you can't afford MS VC++, then install Linux and use the GNU compiler; it's all free!
keless
Posts: 805
Joined: Mon Dec 15, 2003 10:37 pm
Location: Los Angeles, California, USA

Post by keless »

or use DevCpp
a screen cap is worth 0x100000 DWORDS
Guest

Post by Guest »

Try your library
Read "C++ in Plain English" at least 3 times(1st 9 chapters until you 'get it'), THEN start programming your game.
Next spend most of your time surfing GameDev.net
only then will you be JediDB

JMO
Post Reply