bump mapping and Octtree creation
bump mapping and Octtree creation
Hi! I was trying to modify the Per pixel lighting demo, so it would use a scene mesh optimized by an OctTree instead of non-optimized. So I just changed "addMeshSceneNode" to "addOctTreeSceneNode", but it builds no tree and crashes Does any one have an idea how to use bump mapping(or parallax) and optimize a scene by an OctTree?? I would be glad if someone helped...
its because of niko's inflexible vertex types. octree scene node can use S3DVertex or S3DVertex2TCoords, but AFAIK he never put in the code to allow it to use vertices with tangents
You do a lot of programming? Really? I try to get some in, but the debugging keeps me pretty busy.
Crucible of Stars
Crucible of Stars