textures with 3D max

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juan

textures with 3D max

Post by juan »

Hi

i suppose it's very easy to do it, but i want to apply a texture to an object but i want it to be repeated all over the object not only one image expanded on the object.

thanks
katoun
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Joined: Mon Nov 15, 2004 9:39 am
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Post by katoun »

I'm too a novice in modelling(and I only know 3dmax so far) but I know the solution to your problem.
1 Select the object
2 Go to the Edit tab(where you select the view with might be pixelx,poligons, faces etc) and above is an scrool box with modefiers
3 In that scrool box just click and the push U so you will see UV mapping so select it.
4 after you select it chose the way you want to map you object:
with a plene
with a sphere
with a box(recomended)
and the modefie the values for the mapping for the 3 axis and increas and decrease until you get the wanted effect).
I think this is the best I can expalne to you thinking it is 2 after midnight for me and I'm tired.
Good luck, max is very intuitiv and easy and if you can't find a thing then use the help has all the steps like for an 1 year old(that good the help is).
Kat'Oun
Guest

Post by Guest »

I'm curious about how to tile a teture, rather than stretch it, within the irrlicht engine.
afecelis
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Joined: Sun Feb 22, 2004 10:44 pm
Location: Colombia
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Post by afecelis »

create a material in the material editor using a jpeg image, select your model and apply your material, then go to the modify panel and apply a UVW map modifier in, select which type of mapping you want (spherical, cylindrical, cube, etc) and then set you U and V tiling which controls how many times the texture tiles horizontally and vertically.

http://www.danielpatton.com/afecelis/sc ... vmap01.jpg
http://www.danielpatton.com/afecelis/sc ... vmap02.jpg
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