IrrLichtRPG - Erring Light

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Guest

Post by Guest »

Anonymous wrote:i got 3 words, your game suck... Your writing way too much information than anyone wants to know about it...

maybe because it is not a game.

IrrLichtRPG is a 3d walk-around game engine being developed with RPG-style play in mind. It is an ENGINE and not an actual game project, meaning it focuses on features and core code that can be used for individual game projects. It does not contain content such as plot, characters, etc, other than for demo purposes.
katoun
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Post by katoun »

:evil:
Who sayed Keless's project sucks :!:
Have you looked at the source and have you understood the way it work :?:
CAN YOU MAKE IT BETTER :?:
LETS SEE IT, LETS SEE IT :!: :!: :!:

I'm waiting.... am still waiting.....
Kat'Oun
Washi
Posts: 20
Joined: Tue Nov 18, 2003 5:53 am
Location: New Zealand

Post by Washi »

I think whoever it was was just someone with no ideas of their own and/or wanted to start a flame war, we all know IrrLichtRPG is a great thing so we dont reply in the way they wanted. So they will probably keep quiet or move on now.
katoun
Posts: 239
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Location: Romania
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Post by katoun »

8)
Who knows, they/he might try to understend IrrlichtPRG and might find it usefull as it realy is.
Kat'Oun
Bryan Abrams
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Post by Bryan Abrams »

are you going to be able to get it to compile with vc6?
keless
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Location: Los Angeles, California, USA

Post by keless »

I'm not working on getting a VC6 build out, since I dont have VC6, but anyone with it should be able to create a build pretty easily. For someone who knows what they're doing its only about 2 hours work. If you should happen to do this, however: please send the project files to me that I may include them in the next revision (whenever that is) so that we save some other people 2 hrs work. :wink:

As for the guest: dont worry guys, I love constructive criticism, but unstructured statements like that dont affect me.
a screen cap is worth 0x100000 DWORDS
Guest

Post by Guest »

i've got the project all setup and got a few of the errors out of the way, but the more I fix the more errors im getting it seems.
bitplane
Admin
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Post by bitplane »

while this thread's back at the top again I just wanna say I think its cool, and that I may well use it in the future. I have no plans to make an rpg just yet, but its nice to know that when I do someone will have done most of the hard work for me - bravo! :)
keless
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Joined: Mon Dec 15, 2003 10:37 pm
Location: Los Angeles, California, USA

Post by keless »

Did anyone get OPAL into IrrlichtRPG and start some physics yet? I've got some time back and I was going to do some more work. If not, thats what I'll be doing probably.

Sorry I've been away again: moved to a new place, lost a GF, and tried out for the Natural Selection team.-- so I've been a little busy :lol: That and battlefield 2 is out :oops:
a screen cap is worth 0x100000 DWORDS
Guest

Post by Guest »

does this work with dev c++?
Barmacko

Post by Barmacko »

THX man becuase of your code I can finaly move a MD2 file!!!
with a runing animation...
thx for ICE and IrrlichtRPG
too bad noone has been posting for like a month...
Guest

Post by Guest »

wow there is soo much lines of code that im not sure I can convert this to mvc++6
but ill try starting right now! cause i prefer this more then any other IDE
keless
Posts: 805
Joined: Mon Dec 15, 2003 10:37 pm
Location: Los Angeles, California, USA

Post by keless »

Ack, I guess I am on the NS team after all.

Well, im just play testing for now, which means only a scrim game on sundays, so I should still have time to do some IrrRPG-- any response on that OPAL thing? I'm going to assume a no.
a screen cap is worth 0x100000 DWORDS
Washi
Posts: 20
Joined: Tue Nov 18, 2003 5:53 am
Location: New Zealand

Post by Washi »

Sadly Im only reading through 40 Game design books atm, so im no help :(
/me kicks himself over and over again (especially because he is doing a business management course rather than spending more time programming)
keless
Posts: 805
Joined: Mon Dec 15, 2003 10:37 pm
Location: Los Angeles, California, USA

Post by keless »

had an hour free, did some work on IrrlichtRPG. Added code to interpolate entity positions based on velocity/time. didnt seem to stop the motion from being jerky: I think the reason is actually the input method (its moving entities on key press meaning its only giving motivation every time windows sends a 'repeat' key event).

I think the next thing I'll work on is hacking together a quick mouse-based camera control for testing purposes.
a screen cap is worth 0x100000 DWORDS
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