Billboards displaying upside-down textures?

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HopeDagger
Posts: 18
Joined: Wed Jun 08, 2005 3:14 am

Billboards displaying upside-down textures?

Post by HopeDagger »

Hey there. I found this question asked once in my search through old threads, but it was blamed on a bug in the TGA loader. Now since I'm using BMPs, I guess this isn't the same issue.

And so, as the title so proudly boasts, when I try to apply a texture to a billboard I get it upside-down. Is there a way to fix this? In more detail, I could even ask if there's a way to modify the texture coordinates on the billboard so I could fix it manually perhaps?

Thanks in advance! :)
Guest

Post by Guest »

I dont know if this will work but just flip the texture upside down. lol

Hope it helps you.
Raymond

I found the same problem !! Help !! Urgent!

Post by Raymond »

As title,
I also want to solve just by flipping, but as my texture is going to be added with some dynamic text, so it may not be a good idea ....
HopeDagger
Posts: 18
Joined: Wed Jun 08, 2005 3:14 am

Post by HopeDagger »

Anonymous wrote:I dont know if this will work but just flip the texture upside down. lol
Yes, that's the problem. How do I flip it upside down?
mightypanda
Posts: 8
Joined: Wed Oct 06, 2004 2:04 pm
Location: Bologna, Italy
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Post by mightypanda »

I think i found a bug in Irrlicht.
See post: http://irrlicht.sourceforge.net/phpBB2/ ... 2567#42567

bye
Ste
HopeDagger
Posts: 18
Joined: Wed Jun 08, 2005 3:14 am

Post by HopeDagger »

Fantastic. It seems strange that something as major as upside down billboards would have been noticed sooner?
HopeDagger
Posts: 18
Joined: Wed Jun 08, 2005 3:14 am

Post by HopeDagger »

Anybody know how to flip texture coordinates of a billboard? :/
Raymond

Thanks !

Post by Raymond »

Thanks mightypanda. I got it works now after changing the source.
But when I complie the source ,there is some message taking about DX9 is disabled. how can I solve this ? I am using VC++ 6.
etcaptor
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Post by etcaptor »

You can check IrrCompileConfig.h file
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