SARIN wrote:u could try using irrlichts addZipFileArchive, and converting all the textures into the zip file. this would prob be easier and take less space.plato, i disagree. if its a diablo clone, then 1)there should be random worlds, BUT predefined locations slightly random placed (in the same area)If I would decide to build Diabolo-Clone game I would:
1) for terrain - use seamless world with predesigned locations ( reason: the player should memorize map locations to predefine fighting tactics. Random Generated terrain will mix players brains up)
2) for effects - use HLSL shaders for smoke, reflection and water ( reason: looks nice )
3) for models - MD2, MD3 - good for FPshooter not RPGame... Predefine animation is past century so its much much better to use inGame phisics to define animation.
4) for gameplay - guys, lets forget "Diabolo-clone", "Fallout-clone" and ect labels. I would make "real world" not "quest-oriented" one. I would take MMORPG rules and make single game out of this...
2)actually, i agree here 3)i think that animations might be easier, and would follow more of the RPG diablo style, but if possible the physics might be great 4)mmorpg IS quest oriented, the only difference is that the quests are usually optional (which might be wat ur saying, i dont no)
anyways, goodluck amigairr
1)not very important actually, is start with a prédéfined world(
(i don't want to recode diablo, but a little game approching système style)
2) ok for me
3) ok for me
4) to see...
But, my only fist question actuelly is to start coding the base world :
a) bsp ? (no, why the ground is one texture only)
b) Terrain ? (no, why the ground is one texture only)
c) guest say :Hello
You can put all the textures in one file (bmp jpg etc)
then for each poligon of you terain you can use th UV parmeters to select the texture you want
how to do this ? exemple ?
thanks !!