MD3 Mesh Format Loader
engine works, not loader class in VS
the CMD3Model loader class doesnt like visual studio, i will attempt to rewrite it the micro$oft way perhaps and see if i can make it work, if i make it work, i will post it...
~Ted
~Ted
My irrlicht-based projects have gone underground for now, but if you want, check out my webcomic instead! http://brokenboomerang.net
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I revised the CMD3Model loader class
i revised it to work with visual studio, just added some includes.
also i added a method to set animations which is reminiscent of the setMD2Anim one...
you can get it HERE:http://buhatkj.dyndns.org:4242/tempfile ... odelVS.zip
its possible madinitaly has already done these things, if so i apologize for stepping on your feet dude!!!
also i added a method to set animations which is reminiscent of the setMD2Anim one...
you can get it HERE:http://buhatkj.dyndns.org:4242/tempfile ... odelVS.zip
its possible madinitaly has already done these things, if so i apologize for stepping on your feet dude!!!
My irrlicht-based projects have gone underground for now, but if you want, check out my webcomic instead! http://brokenboomerang.net
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I just had a look at it. Very good and useful! Thank you for your contribution
In my last version, there's an implementation of setMD3Anim and an anim control thread (easy "no-loop" animations), but your work is indeed useful for people using VisualStudio, so if you don't mind I'll link it from my website along with the Dev-C++ version
In my last version, there's an implementation of setMD3Anim and an anim control thread (easy "no-loop" animations), but your work is indeed useful for people using VisualStudio, so if you don't mind I'll link it from my website along with the Dev-C++ version
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well, he doesnt, each md3 file, the head, the torso, and the legs is loaded seperately, and it's the CMD3Model class which ties them together as one entity. the three models are all loaded seperately from the pk3 file and then attached to one another using the tags so that they move/rotate as one.Robomaniac wrote:Just a quick question, how did you get one md3 file from the ones included in the pk3. ex. in tommi, there is a head.md3, a upper.md3, and a lower.md3, how did you get just one md3 file.
--The Robomaniac
~ted
My irrlicht-based projects have gone underground for now, but if you want, check out my webcomic instead! http://brokenboomerang.net
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@buhatkj: could you upload your file again? the link is dead.
I've tried all the ways possible to get the md3 loader to work but I haven't been able. Perhaps the includes u r using will help me.
It's weird cause I've applied almost every patch out there for Irrlicht and they all work pretty fine.
cheers!
I've tried all the ways possible to get the md3 loader to work but I haven't been able. Perhaps the includes u r using will help me.
It's weird cause I've applied almost every patch out there for Irrlicht and they all work pretty fine.
cheers!
for me too
@buhatkj: could you upload your file again? the link is dead.
I'm testing the various 3d-formats and sadly not enought time to find
bugs in the md3-loader...
very nice!
I'm testing the various 3d-formats and sadly not enought time to find
bugs in the md3-loader...
very nice!
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yup disabling guests is a good idea.. the leadwerks forum did this too
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Saurav Mohapatra
author, artist and bona fide geek
web: http://www.mohaps.com
email: mohaps AT gmail DOT com
Saurav Mohapatra
author, artist and bona fide geek
web: http://www.mohaps.com
email: mohaps AT gmail DOT com
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Mirror
http://sourceforge.jp/projects/sfnet_ai ... /releases/
Found this.
Anyone have a newer example that shows how to do MD3 assembly and animation?
Found this.
Anyone have a newer example that shows how to do MD3 assembly and animation?
Thank U