I am working on engine intended for real time rendering of large urban environments, like in GTA for example. It's based on Irrlicht, of course
![Wink :wink:](./images/smilies/icon_wink.gif)
![Smile :)](./images/smilies/icon_smile.gif)
Now something about its capabilities. After some tests I conclude that average modern computer, with 512Mb of memory should with no problem handle(store it in memory and display) virtual representation of comlete city of area 25km2(this is, I think, European city of about 50.000pop), with detail level not whorse, than seen on following screenshots . It surely doesn't sound stunning but consider that impression of size is much better on computer than in real life, and I belive, it's beter than in mentioned earlier GTA. All about i'm talking is case when all city is completly stored in computer memory, there of course is no problem with uploading some data at runtime, what gives even more area. The problem actually is that there's
need for big team to design such a gigantic map
![Smile :)](./images/smilies/icon_smile.gif)
Well, I'll now present some of my work so far. I just started to design my first test scene(to this time I tested engine on random generated ones), and here goes first screenshots. I will release little demo, when I'll make a few more buildings
![Smile :)](./images/smilies/icon_smile.gif)
![Image](http://www.softline.zgora.pl/~witek/vw1.jpg)
![Image](http://www.softline.zgora.pl/~witek/vw2.jpg)
![Image](http://www.softline.zgora.pl/~witek/vw3.jpg)
![Image](http://www.softline.zgora.pl/~witek/vw4.jpg)