I'm sorry if this sounds very newbish, but when I searched, I could not find exactly what I needed. But what I want to know if there is any way to tile a terrain height map and a terrain texture. In the example that comes in the irrlicht folder for terrain rendering, how could I tile the height map and the texture files without making the picture itself bigger.
Actually, you'll want to call scaleTexture of the TerrainSceneNode. It's much faster and has better results for scaling the texture. You can try what GFXStlyer has recommended, but I've not had much success with my textures looking good after using that method.
Yeah, ScaleTexture looks nicer, is what I meant. It's faster cause it doesn't deal with normals. With the planar texture mapping function, I get some weird artifacts with the textures on steep hills on my terrain, which is why I don't use it.