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device->getFileSystem()->addZipFileArchive("data/test1.pk3");
scene::IAnimatedMesh* q3levelmesh = smgr->getMesh("test1.bsp");
And i dont get any errors, but i also dont see anything. Just a black screen. I checked the console and it is finding my textures. Whats wrong? Is it the lighting or something?
I see a flash of what looks like my map for a split second, and then nothing.
Im using OpenGL render mode, because the Dec-C++ dll doesnt seem to support DirectX yet.
The normal collision test works fine, except that sometimes it keeps walking and there seems to be a lag between the time i press the button and the time it responds to it.