Jumping without physics sdk(unless dev-cpp compatible)?

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
Post Reply
sugarhigh
Posts: 14
Joined: Sat May 28, 2005 4:11 am

Jumping without physics sdk(unless dev-cpp compatible)?

Post by sugarhigh »

I use dev-c++ to develop with irrlicht. I do have Visual Studio .net 2003 but for some reason no matter what I do, anything I compile that uses irrlicht (or OGRE when I tested it) it gives an error so I've been relying on dev-c++. Anyway, I have scoured the forums and haven't been able to find a real answer.

I found SARIN's posts but he's using a custom camera and physics

FBMachine's fps camera tweaks looks like the only way this is possible but I'd rather not have to recompile irrlicht but I will if I need to.[/url]
ab illo cui multum datur multum requiritur
Post Reply