Hi,
I can't seem to figure out how Irr deals with animation frames.
I'm using a ms3d model, that has a frame list text file that is definitely accurate.
Yet I must use wildly high numbers in Irr for it to even animate, and there is simply no connection between the anim playing and the anim list.
SetFrame doesn't work either.
Animation frames do not correlate with reality?
For ms3d you have to multiply each frame by approx 42. So if you wanted to play frames 1 to 10 you would use this:
6250 / 150 = 41.6
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Code: Select all
node->setFrameLoop(0, 420);
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Last edited by area51 on Tue Feb 22, 2011 1:08 pm, edited 1 time in total.
would it not bearea51 wrote:For ms3d you have to multiply each frame by approx 42. So if you wanted to play frames 1 to 10 you would use this:
6250 / 150 = 41.6Code: Select all
node->setFrameLoop(0, 420);
Code: Select all
node->setFrameLoop(0,417)