1. get children of a node ( and the node has children )
2. then try to delete the node or do any thing that results in a call to a function with
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(*it)->Parent = 0;
(*it)->Drop();
now while my app is not using straight up irrlicht release the scenenode class, and linked list class are unmodified (except for cosmetic changes)
but what would be causing this error? i cant find any problem with the iterator and the memory location is valad
blah.... i'm geting ready to give up on this and move on to something eles
oh yes i'm using devc++ c++ project and there are no compile time errors
just this runtime one