Galactic Racer Demo v0.2!

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DarkWhoppy
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Galactic Racer Demo v0.2!

Post by DarkWhoppy »

That was quick yah? You can download the demo on the website.. (which is finally complete!) Someone asked if the game would be freeware.. and yes, its gonna be freeware and maybe open source.

Home Page: http://www.phyer.net/whoppyarts/galactic/
DarkWhoppy
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Post by DarkWhoppy »

Any comments? (*bump*)
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keless
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writing this reply as im trying out the demo

Post by keless »

First of all, it runs on my system, congrats to that! LoL

comments follow:
* hrm, the models are having that flash at the first frame before their transformation matrices are set-- there is a function you can use to force their tranforms to be applied right away.

* if you select details, the model appears over top of the GUI window.. this shouldnt be. dont know if its problem with your code or Irrlicht..

* windows have minimize and unmaximize buttons which are useless.. is this your own custom window class? if so, you might remove those.

* no options? also, if you push the options button after the options window is already up, i think it should make the options window go away

* I push the quit button before starting a game, an error message: "error- could not start the game" -- this shouldnt be

* the title of the window is "TracerX" but the game name is Galactic Racer, isnt it? -- this shoulnt be

* what a strange warning message. game crashes if you start it too soon? does this mean you're loading models without caring if they're finished before starting the main game state?

* what am I supposed to be doing? I went forward, and i seem to have fallen off the map. was I supposed to be going around in a circle? if so, perhaps you should start the ship facing the proper direction. also, apparnetly the collision detection did not keep me on the course.

* bad camera

* my ships controls are bad too-- to turn i have to let go of forward, and i dont keep my momentum?

*no lapcount /etc, but of course this is just a demo.

Okay, thats about it. Sry if it sounds like I ripped u a new one, or if I mentioned things you already knew about. keep working on it! :)
a screen cap is worth 0x100000 DWORDS
DarkWhoppy
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Re: writing this reply as im trying out the demo

Post by DarkWhoppy »

keless wrote:First of all, it runs on my system, congrats to that! LoL

comments follow:

* no options? also, if you push the options button after the options window is already up, i think it should make the options window go away

* I push the quit button before starting a game, an error message: "error- could not start the game" -- this shouldnt be

* the title of the window is "TracerX" but the game name is Galactic Racer, isnt it? -- this shoulnt be

* what a strange warning message. game crashes if you start it too soon? does this mean you're loading models without caring if they're finished before starting the main game state?

* what am I supposed to be doing? I went forward, and i seem to have fallen off the map. was I supposed to be going around in a circle? if so, perhaps you should start the ship facing the proper direction. also, apparnetly the collision detection did not keep me on the course.

* bad camera

* my ships controls are bad too-- to turn i have to let go of forward, and i dont keep my momentum?

*no lapcount /etc, but of course this is just a demo.

Okay, thats about it. Sry if it sounds like I ripped u a new one, or if I mentioned things you already knew about. keep working on it! :)
1.) TracerX was a test name, I just forgot to go back and fix that. (I can't see the Window Caption when testing :cry:

2.) If you'd read the "readme.txt" you would have seen that most of the stuff you put in your comment was explained there...

3.) ... read the "readme"...

4.) That warning message applies to people on slower machines.. ( 300Mhz < )
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DarkWhoppy
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Post by DarkWhoppy »

Whops, forgot to say that options are finished now but that'll be in the next demo. (which will hopefully have the real level 1 race track). You can chose the Color Depth and Device Type, (and of course Fullscreen and Shadows). Stay tooned and keep an eye on the website 8)
Programmer of the Irrlicht Scene Editor:
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DarkWhoppy
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Re: writing this reply as im trying out the demo

Post by DarkWhoppy »

keless wrote:First of all, it runs on my system, congrats to that! LoL

comments follow:
* hrm, the models are having that flash at the first frame before their transformation matrices are set-- there is a function you can use to force their tranforms to be applied right away.

* if you select details, the model appears over top of the GUI window.. this shouldnt be. dont know if its problem with your code or Irrlicht..
Ah, i've been trying to fix that problem with it over laying the model and I have :wink: (next demo release...)

The GUI Window is just the one straight from the Irrlicht Engine.

I've been working on this all day... so the development has being going quite fast. (You gotta love being a Freshman in HighSchool 8) , no work... no bills to pay... its the life!)
Programmer of the Irrlicht Scene Editor:
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Version 2 on its way!!
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