I switched to Ogre

Discuss about anything related to the Irrlicht Engine, or read announcements about any significant features or usage changes.
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Guest

Post by Guest »

Just gotta love those "guest" accounts... :roll:
AssiDragon
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Post by AssiDragon »

See, that's why I voted to disable them. Lot of this mud-slinging could be avoided that way.
Staring through eyes of hate we kill
Are we controlled, or is our own will...?
(Edguy)
Guest

Post by Guest »

A person who is registered lit the match first back on page three. :roll:
vermeer
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Post by vermeer »

...probably, but often happens with a guest....

besides de spam problem.

I know of many very functional mods and 3d comunities where you can't even read the contents...
Finally making games again!
http://www.konekogames.com
Guest

Post by Guest »

vermeer wrote:...probably,
So by turning off the quest account you won't really get rid of the problem then, as people who are registered do it too.
besides de spam problem.
2 messages make a huge problem?
I know of many very functional mods and 3d comunities where you can't even read the contents...
Ok, just an idea, not a good one but here goes why don't you just leave one forum topic open to guests. Then you can restrict all the rest of the forum topics to only those who have registered?
AssiDragon
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Post by AssiDragon »

Interesting idea...
Staring through eyes of hate we kill
Are we controlled, or is our own will...?
(Edguy)
Priest

Post by Priest »


Midnight, is that you? :wink:

Another fool who knows nothing about nothing useful and just spouts crap with no real points.
No, it's not Midnight, calm down please.
I have no intention to insult or offend anyone, i just stated my opinion.
I see you don't believe a single word of my ramblings, thats ok.I don't know
what 'real points' you are talking about, but believe me i can point you some of the design and implementation mistakes in Irrlicht, but actually i see people got to hate that kind of criticism, so will just shut up.I learn a lot of engine design from irrlicht and i care about it.
I'm sorry if i was a bit harsh,in fact you people are some sort of community and love to protect your minds from external opinions.
Guest

Post by Guest »

protect your minds from external opinions.
Nope. Just like to protect them from *uninformed* opinions from anonymous posters...
vermeer
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Post by vermeer »

quote: Originally posted by vermeer:
...probably,

So by turning off the quest account you won't really get rid of the problem then, as people who are registered do it too.

Yup, but u can very easily ban a registered user. What is more, a banned user can come back as a guest and continue being so..."useful"

The fact is I am not asking disabling guest by a single isolated casual thread like this....but for many since looong time, and in many forums and comunities, something which I have been checking that happens allways since '96 when I started seing how ppl deal thing on inet...

To often -not you- ppl know that a guest can't be banned, and can also be hidden in the anonimity; not only due to the impossible(or almost) ban, but also as it becomes a unknown person, while is much better to start knowing the line of thought of each to improve the comunication and reduce misunderstandings; when you know motivations behind certain kind of posts, because u know a bit more the way the peson use to talk, you avoid more fights... That besides many advantages for the comunity. I am not against a controled guest only section... (I doubt I would open that one, heh )

quote:
besides de spam problem.

2 messages make a huge problem?

Maybe you have started visiting us recently...in many past moments, we've had times that almost the majority of posts was comercial spam, or jokes. But too massive to be funny.

2 messages could never be a problem, but yep 2,222 ;)
Ok, just an idea, not a good one but here goes why don't you just leave one forum topic open to guests. Then you can restrict all the rest of the forum topics to only those who have registered?
Maybe is a good idea. Though in a forum I know really well, they had to end up killing that one too, after some serious probs...But ok, maybe is not bad idea. I dunno.
Finally making games again!
http://www.konekogames.com
vermeer
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Post by vermeer »

I'm sorry if i was a bit harsh,in fact you people are some sort of community and love to protect your minds from external opinions.
That indeed is a bit (no need for it, really)defensive way of talking, but the real fact is Irrlicht comunity is one of the most open minded I've been at, and been in way a lot , 3d or game making related....

No, each one listen EVERY opinion and give it an option of being true.

I personally have a hard time reading something that is deliberatedly agressive...As I start to doubt that person is thinking "in cold" (sorry, I'm not english, so dunno how some expressions translate) , but too emotionally.

Just a thought I leave here: saying things in good mood is the BEST way to convince..And make good stuff, projects, etc. ;)
Finally making games again!
http://www.konekogames.com
Priest

Post by Priest »

Anonymous wrote:
protect your minds from external opinions.
Nope. Just like to protect them from *uninformed* opinions from anonymous posters...
As you say *Guest* :wink:
Phenix
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Post by Phenix »

Guys , do you understand that both projects Ogre3D and Irrlicht are just bloated crap compared to the lower level APIs they are built around ?
Before getting Visual Studio I started to learn opengl with Nehe tutorials coding with MASM.
And in my opinion, for a single coder (or for small groups) that bloated crap it's EXTREMELY useful :)
the original poster

Post by the original poster »

Priest wrote:Guys , do you understand that both projects Ogre3D and Irrlicht are just bloated crap compared to the lower level APIs they are built around ?
While I can agree to some extent (being a direct - DirectX programmer myself) - irrlicht has helped in my small team for indie dev because it is more robust and continually developer (and tested by all it's good users).

However, as you will know, even when you hit the metal with DX you still have to build your own scenegraph systems etc and layers of abstraction WILL HAVE to be added to make a re-usable engine, at which point your engine is just as "Bloated" as irrlicht etc.

I agree ORGE seems even more bloated but that is just features. You can always streamline a custom DLL. I used a streamline irrlicht dll at under 1mb which is brilliant for all the functionality in it.
phrounz
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Post by phrounz »

I was thinking about using Irrlicht AND Ogre.

Ogre seems to be a little better to render 3D scenes, and irrlicht has the advantage that it is not only a 3D rendering engine. So what about making a game using a window and a 3D scene created by Ogre, and using irrlicht additionnal features like xml, timer, file, ... You just should have to init irrlicht device in EDT_NULL mode.
Has someone tried it ?
lantis
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Joined: Thu Jun 17, 2004 2:46 pm

Post by lantis »

In my opinion Irrlicht very useful if you never try develope 3D application - easy in use , fast , compile without problem , never crash on errors.
But it really impossible to use Irrlicht in normal project ;( each Irrlicht module have bugs...
Im work with irrlicht already ~1 year and now search in internet for another engine , because
Niko with new versions add new features or .NET improvements , but never fix bugs ;(
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