the Irrlicht Engine is a dream come true...
the Irrlicht Engine is a dream come true...
I've been struggling with writing a custom DX9 3D engine for a long time. I've spent like $$$ on 3D programming books; combed the web for 3D tech info; and spent ungodly amount of time pouring over these information.
Then I caught wind of the Irrlicht Engine from the 3D Game Studio website. At first I was pretty skeptical after trying several 3D engines (genesis 3D, Quake I; Morrowind; Verge; the engine from the book "Programming Role Playing Games with DirectX" by Jim Adams; countless others) with the end result being the specific engine being too difficult to learn, too buggy, too much work up front, too ugly, etc.
After spending only three days with the Irrlicht Engine (gone through tutorials 1, 2, 4, 5, 6, 7, & , I have to say this is by far the best overall 3D engine out there. Thank you Nikolaus Gebhardt for such an easy to use/understand 3D engine. I can finally create my dream 3D game.
Keep up the great work!
- JC
Then I caught wind of the Irrlicht Engine from the 3D Game Studio website. At first I was pretty skeptical after trying several 3D engines (genesis 3D, Quake I; Morrowind; Verge; the engine from the book "Programming Role Playing Games with DirectX" by Jim Adams; countless others) with the end result being the specific engine being too difficult to learn, too buggy, too much work up front, too ugly, etc.
After spending only three days with the Irrlicht Engine (gone through tutorials 1, 2, 4, 5, 6, 7, & , I have to say this is by far the best overall 3D engine out there. Thank you Nikolaus Gebhardt for such an easy to use/understand 3D engine. I can finally create my dream 3D game.
Keep up the great work!
- JC
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Yeap, Irrlicht is the shiz . I got tired of searching for engines that "worked" for me too. And then a friend of mine found this website and wham! Hit me in the face . I've got a huge engine list on my website if you wanna check out that...but I still suggest Irrlicht.
www.phyer.net/whoppyarts/
www.phyer.net/whoppyarts/
Re: the Irrlicht Engine is a dream come true...
Thanks Hope you are successful, would like to see another game using Irrlicht.jclins wrote:After spending only three days with the Irrlicht Engine (gone through tutorials 1, 2, 4, 5, 6, 7, & , I have to say this is by far the best overall 3D engine out there. Thank you Nikolaus Gebhardt for such an easy to use/understand 3D engine. I can finally create my dream 3D game.
Wahoo! I just finished the splitscreen tutorial by Max Winkel. This is fantastic stuff. I am still floored at how easily it is to code stuff for Irrlicht.
Anyway, I'm still playing around with the engine in general. I've modified the splitscreen to show the three views on the right hand of the screen like so (please excuse my pathetic attempt at ASCII art):
------------------------------
|...........................|.......| <----- front view
|...........................|____|
|...........................|.......| <----- top view
|...........................|____|
|...........................|.......| <----- left view
|_______________|____|
^
|------------------------------ user-controlled view
Thanks for the well written tutorial, Max. We need more tuts, Max!
Other than that, I've started building a source code structure to abstract some of the operations much like the code written by Darkwhoppy for PacBot (thanks, guy! -- although there are some places in the code that I don't fully understand).
I plan on creating a game like the old (1995) lion pc game (where you as the player control the lion and go on hunts to feed yourself and avoid wildlife hunters) by Sanctuary Woods. I think by using additional viewports will enhance the game by showing different perspective of the hunt or show what the other AI lions in your pack (ala the never-release XCOM Alliance) sees. The main user-controlled view will be switchable between 1st person (animal?) or 3rd person view. At any rate, that's the plan.
- JC
Anyway, I'm still playing around with the engine in general. I've modified the splitscreen to show the three views on the right hand of the screen like so (please excuse my pathetic attempt at ASCII art):
------------------------------
|...........................|.......| <----- front view
|...........................|____|
|...........................|.......| <----- top view
|...........................|____|
|...........................|.......| <----- left view
|_______________|____|
^
|------------------------------ user-controlled view
Thanks for the well written tutorial, Max. We need more tuts, Max!
Other than that, I've started building a source code structure to abstract some of the operations much like the code written by Darkwhoppy for PacBot (thanks, guy! -- although there are some places in the code that I don't fully understand).
I plan on creating a game like the old (1995) lion pc game (where you as the player control the lion and go on hunts to feed yourself and avoid wildlife hunters) by Sanctuary Woods. I think by using additional viewports will enhance the game by showing different perspective of the hunt or show what the other AI lions in your pack (ala the never-release XCOM Alliance) sees. The main user-controlled view will be switchable between 1st person (animal?) or 3rd person view. At any rate, that's the plan.
- JC
Here's a link for more info on the lion game:
http://www.mobygames.com/game/versions/gameId,4479/
and screenshots of XCOM Alliance:
http://www.zone.ee/Ufola/XCOM.html
- JC
http://www.mobygames.com/game/versions/gameId,4479/
and screenshots of XCOM Alliance:
http://www.zone.ee/Ufola/XCOM.html
- JC
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Yeah, the code is sloppy and quickly written I've started another project and after its complete then I was thinking of coming back to finishing PacBot as a real PacMan gamejclins wrote:Other than that, I've started building a source code structure to abstract some of the operations much like the code written by Darkwhoppy for PacBot (thanks, guy! -- although there are some places in the code that I don't fully understand).
Okay, I've posted a screen shot of what I've been working on so far. Warning, it looks pretty pathetic right now.
http://www.freewebs.com/jclins/
...and yes I know it is a horse not a lion. It's just a place holder right now until I can create a lion model with Anim8tor (still learning how to use it).
- JC
http://www.freewebs.com/jclins/
...and yes I know it is a horse not a lion. It's just a place holder right now until I can create a lion model with Anim8tor (still learning how to use it).
- JC
-
- Posts: 386
- Joined: Thu Sep 25, 2003 12:43 pm
- Contact:
-
- Posts: 386
- Joined: Thu Sep 25, 2003 12:43 pm
- Contact:
-
- Posts: 386
- Joined: Thu Sep 25, 2003 12:43 pm
- Contact: