(we need to be better than ogre)
Well, for that Irrlicht has to have at least all the major capabilities of OGRE and steel keep the easy to use API(and than Irr will surely be better)
But there are a lot of thing to do(like first of all change the framework with a better one) and not once I thought to take all the things from OGRE source and translate them into Irrlicht's code but OGRE is now to big(actualy huge, it took me 6 hours to compile the hole source code)
and I don't have the first or the second oficial source code (the realy old ones) so I might make something out of it. So if maby some of you hase it or knows were to fing I think it might help all of us get a new idea as a rendering engine framework might look and we might adapt it to Irrlicht or might help us restructure the internal engine of Irrlicht(cause that is what it realy needs first)
Like a sugestion take a look at OGRE's RenderSystem source and you will see how a powerfooll VideoDriver should look.
I admire Irrlicht's clear and easy to use API and I admire the OGRE's powerfull API. Imagine an armonious combination of bowth or an evolved Irrlicht(that learned form his
![Very Happy :D](./images/smilies/icon_biggrin.gif)
older brother OGRE - I sayed brother because both are in the same category -free opensource rendering engine ).