Which 3d modeller to use for texture?

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Guest

Which 3d modeller to use for texture?

Post by Guest »

hi,

I'm new and I tried anim8or. But afaik I can not use the textures of the models for irrlicht or I dont know how.

Which 3d modelling programm do you use and how do you create textures with it and how do you use these textures in irrlicht?

In the tutorial #1 it says

Code: Select all

node->setMaterialTexture( 0, driver->getTexture("media/sydney.bmp") );
But how do I create such a texture for a given model?


Yes, Im a total beginner to 3d programming or 3d modelling but I finished the tutorials.


thanx,

Usul
puh
Posts: 356
Joined: Tue Aug 26, 2003 3:53 pm

Post by puh »

By hands, my friend, this all have been done by hands. Any paint-like app - mspaint, photoshop, paintshoppro, corelphotopaint etc. see http://www.irrforge.org/index.php/2D_Editors
Or you can try to use 3d texture editor: http://www.irrforge.org/index.php/3D_Texture_Editors
Guest

Post by Guest »

I understand that I have to paint textures by hand (how else?).

My question is how do I create a texture (lets say "mytext.bmp") for a model (lets say "mymodell.obj") in a way that everything is at the right position? The things that are in the front should be in the front, etc. How do I know WHERE to draw? How are textures mapped to the modell?
latentdisposition
Posts: 29
Joined: Mon Jun 27, 2005 1:17 pm

Post by latentdisposition »

http://users.skynet.be/fa201614/irrlicht/index.htm

Download Lithunwrap from there and then have a look at this tutorial.

http://www.psionic.pwp.blueyonder.co.uk ... /zuvm.html
"The creation of something new is not accomplished by the intellect but by the play instinct acting from inner necessity. The creative mind plays with the objects it loves."

Carl Jung
Guest

Post by Guest »

THANX latentdisposition! UV mapping was the key I was looking for!

And thanx especially for really taking my question seriously.

I use UVMapper now which seems to work fine. But I still had to google for hours in order to find out that I have to save the object along with the texture.

I didnt know that the information on how the texture is applied to the model is stored in the *.obj file. I always thought there would be one standard way this is done. There are no good tutorials out there which explain stuff like that for noobs like me.

But now i figured it out. A whole day wasted just because of a problem like this.

So thank you VERY VERY MUCH for the final uv mapping hint !
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