how do i use models from blender in irrlicht

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
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xtheagonyscenex
Posts: 131
Joined: Fri Jun 03, 2005 7:26 pm

how do i use models from blender in irrlicht

Post by xtheagonyscenex »

i have my max and blender how do i convert blender mesh to ._ irrlicht mesh? :?:
and when i try to load a obj or the sydney one why do i get an error in the console saying "could not load mesh because file could not be opened".
Last edited by xtheagonyscenex on Sat Aug 06, 2005 8:03 am, edited 2 times in total.
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disanti
Posts: 367
Joined: Sat Jan 17, 2004 1:36 am
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Post by disanti »

Try rebuilding irrlicht, if that doesn't work, try reinstalling VC++.
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Last edited by disanti on Thu Feb 24, 2011 10:37 am, edited 1 time in total.
Dodge
Posts: 9
Joined: Fri Aug 05, 2005 7:20 am

Post by Dodge »

i belive the problem is just that the programm cant find the file to oben :)

it was my problem too^^

make a test and let the program oben ./file.ext and compil it. the copy the program he irrlicht.dll and the file to open into one dir and it should work ;)


Good Luck

Dodge
dhenton9000
Posts: 395
Joined: Fri Apr 08, 2005 8:46 pm

Post by dhenton9000 »

Blender to irrlicht requires exporting, either as a .X file , or a lightwave obj file. I have had great success with the Jox X exporter (search the forums) for blender. It supports exporting animations as well.
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