im programming for an opengl-like(not opengl but like it) language
many people rote or translate the scene to make the illusion of the camera movement but i dont want that
so i thought about using the gllookat function but making it look at certain points that would be in a circle to make the camera to rotate
so my problem is
i want a mathematical equation that would return the coordinate(cartesian)
of a point depending on an input angle
i have tried trignometry but causes some strange thing but sort of works
please help
here is a poorly drawn img