1. Hum... in case the game starts in fullscreen there is no problem... but what about windowed applications? I guess the color-depth should be ignored by the irrlicht at startup? Is it the engine's weak point or do I have to make a kind of a dialog to choose the resolution from and then to start the application?
2. I will release the sources pretty soon, just have to finish my old project (make some levels). Collision detection works
sprite<->sprite<->map ![Smile :)](./images/smilies/icon_smile.gif)
The easiest task to do, but only RECT vs RECT, no pixel-perfect stuff sorry...
3. Just an affiliate program selling other developers' games along with our stuff through the website... Dont know a lot about it though, this is my partner's job...