Hey, good people, check out my little game, actually just the test of my image, sprite and map classes. Using arrow keys kill as many Roobies as you can! The game features nice music and k00l sounds!
http://www.byxon.com/swrus/final.zip
700kb, zip archive,
My game "ROOBY THE ALKONOID KILLER" Check this out
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- Posts: 162
- Joined: Wed Nov 26, 2003 5:24 pm
- Location: Europe
My game "ROOBY THE ALKONOID KILLER" Check this out
http://www.javazing.com
P-III-950, WinXP, GeForce FX5600 128 MB ForceWare 52.16, DX9, Eclipse IDE, JRE 1.6
P-III-950, WinXP, GeForce FX5600 128 MB ForceWare 52.16, DX9, Eclipse IDE, JRE 1.6
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- Posts: 162
- Joined: Wed Nov 26, 2003 5:24 pm
- Location: Europe
Yep! 2d arcade rules!
btw/ I will release sources, so somebody may find it useful, just i will have to clean up the code and add some interesting stuff. Irrlicht is a great tool for 2d game programming.
btw/ I will release sources, so somebody may find it useful, just i will have to clean up the code and add some interesting stuff. Irrlicht is a great tool for 2d game programming.
http://www.javazing.com
P-III-950, WinXP, GeForce FX5600 128 MB ForceWare 52.16, DX9, Eclipse IDE, JRE 1.6
P-III-950, WinXP, GeForce FX5600 128 MB ForceWare 52.16, DX9, Eclipse IDE, JRE 1.6
crashed on startup,
1024x768, 24bit color
switched to 16 bit color, and it works.
runs fairly fast on my non-3d card onboard video / 533Mhz.
are you going to release the source? also, when are you goign to add collision detection?
Also, could you explain a little about ByXon games? Its kind of interesting. For instance, I notice the Rocket Mania game which I first saw on PopCap.com-- did they outsource to ByXon or something?
1024x768, 24bit color
switched to 16 bit color, and it works.
runs fairly fast on my non-3d card onboard video / 533Mhz.
are you going to release the source? also, when are you goign to add collision detection?
Also, could you explain a little about ByXon games? Its kind of interesting. For instance, I notice the Rocket Mania game which I first saw on PopCap.com-- did they outsource to ByXon or something?
a screen cap is worth 0x100000 DWORDS
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- Posts: 162
- Joined: Wed Nov 26, 2003 5:24 pm
- Location: Europe
1. Hum... in case the game starts in fullscreen there is no problem... but what about windowed applications? I guess the color-depth should be ignored by the irrlicht at startup? Is it the engine's weak point or do I have to make a kind of a dialog to choose the resolution from and then to start the application?
2. I will release the sources pretty soon, just have to finish my old project (make some levels). Collision detection works sprite<->sprite<->map The easiest task to do, but only RECT vs RECT, no pixel-perfect stuff sorry...
3. Just an affiliate program selling other developers' games along with our stuff through the website... Dont know a lot about it though, this is my partner's job...
2. I will release the sources pretty soon, just have to finish my old project (make some levels). Collision detection works sprite<->sprite<->map The easiest task to do, but only RECT vs RECT, no pixel-perfect stuff sorry...
3. Just an affiliate program selling other developers' games along with our stuff through the website... Dont know a lot about it though, this is my partner's job...
http://www.javazing.com
P-III-950, WinXP, GeForce FX5600 128 MB ForceWare 52.16, DX9, Eclipse IDE, JRE 1.6
P-III-950, WinXP, GeForce FX5600 128 MB ForceWare 52.16, DX9, Eclipse IDE, JRE 1.6