I would like to compile Irrlicht into a DLL file
I would like to compile Irrlicht into a DLL file
Ok, I think I might be able to get C++ Builder to work with irrlicht if I compile it into a DLL file. How would I do this? Do I compile each file one at a time?
Irrlicht is already compiled into a DLL...
what are you smoking dude? care to share?
No but seriously there is a DLL in the appropriete "bin" folder contained with Irrlicht...
but you are talking about for c++ build yes true well I wouldn't know honestly but it should work like this...
all the main source files should be the project itself.. it should be compiled as a DLL of course in the project settings of the compiler. the extra folders in the main source file should be included in the project as well.
I'm pretty sure thats how it works although I've never done it myself there are tutorials in the howto section of the forum for other compilers should be easy enough to figuare out by there example I would think.
what are you smoking dude? care to share?
No but seriously there is a DLL in the appropriete "bin" folder contained with Irrlicht...
but you are talking about for c++ build yes true well I wouldn't know honestly but it should work like this...
all the main source files should be the project itself.. it should be compiled as a DLL of course in the project settings of the compiler. the extra folders in the main source file should be included in the project as well.
I'm pretty sure thats how it works although I've never done it myself there are tutorials in the howto section of the forum for other compilers should be easy enough to figuare out by there example I would think.
Simple answer,
Unzip the source files.
There are 2 different compiler files in the folder.
Open the appropriate one in your compiler.
Include the source folder, the folders inside it, plus the irrlicht includes and lib files.
Compile.
I've compiled Irrlicht with dev-cpp and vc1003+codeblocks
Dev-cpp=no directX
Unzip the source files.
There are 2 different compiler files in the folder.
Open the appropriate one in your compiler.
Include the source folder, the folders inside it, plus the irrlicht includes and lib files.
Compile.
I've compiled Irrlicht with dev-cpp and vc1003+codeblocks
Dev-cpp=no directX
If it exists in the real world, it can be created in 3d
Sys specs:
AMD 3700+ 64 processor
1.0 gb ram
e-Geforce 6600 graphics 256 mb onboard ram
Sys specs:
AMD 3700+ 64 processor
1.0 gb ram
e-Geforce 6600 graphics 256 mb onboard ram
No you aren't. I've done it with 2 different compilers. It can be done. Plus, Niko has to be able to compile the dll or there wouldn't be one in the bin folder.en972 wrote:Even niko couldn't do it?
I'm doomed
If it exists in the real world, it can be created in 3d
Sys specs:
AMD 3700+ 64 processor
1.0 gb ram
e-Geforce 6600 graphics 256 mb onboard ram
Sys specs:
AMD 3700+ 64 processor
1.0 gb ram
e-Geforce 6600 graphics 256 mb onboard ram
Though I think he is trying to get it to work with "c++ Builder" which the only place I've seen any possible success at it was http://irrlicht.sourceforge.net/phpBB2/ ... php?t=2805. But not sure if it still works. Don't have c++ Builder to mess with it. And again I could be wrong about what he's talking about or miss read. I do that sometimes.