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mohaps
Posts: 248 Joined: Tue Jun 08, 2004 1:54 pm
Location: Shrewsbury MA
Contact:
Post
by mohaps » Thu Aug 11, 2005 2:25 am
@alvaro
i think it is a bit late for the contest...as my parents are visiting us...thrid week of aug-end sep..and i won't be able to work on anything apart from day job
anyways send the city to me..i shall try and do a demo anyway for irrlicht showcase...
---
Saurav Mohapatra
author, artist and bona fide geek
web:
http://www.mohaps.com
email: mohaps AT gmail DOT com
mohaps
Posts: 248 Joined: Tue Jun 08, 2004 1:54 pm
Location: Shrewsbury MA
Contact:
Post
by mohaps » Fri Aug 12, 2005 7:39 pm
Added new video and screenshot displaying the weapon fire and muzzle flash system...
the goal of this FPSDemo project is to recreate something like the old Wolfenstein or Doom games with bare minimum eye andy and tons of monsters...
you can find the updated stuff at
http://www.etvig.com/istuff/fpsdemo/index.html
(NEW)
Also added a little bit of inaccuracy in firing weapons.. so basically the bullet instead of going dead straight kind of goes any where in a cone with the muzzle as vertex and with a theta of about 2.5 degrees
see video5 for details where the player just stands and fires and the bullets go to slightly different places.. watch out for the sparks...
screenies:
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Saurav Mohapatra
author, artist and bona fide geek
web:
http://www.mohaps.com
email: mohaps AT gmail DOT com
mohaps
Posts: 248 Joined: Tue Jun 08, 2004 1:54 pm
Location: Shrewsbury MA
Contact:
Post
by mohaps » Fri Aug 12, 2005 10:11 pm
added shotgun firing (scaterring of bullets) and chaingun firing (repeating fire)
videos uploaded... screenies updated
---
Saurav Mohapatra
author, artist and bona fide geek
web:
http://www.mohaps.com
email: mohaps AT gmail DOT com
mohaps
Posts: 248 Joined: Tue Jun 08, 2004 1:54 pm
Location: Shrewsbury MA
Contact:
Post
by mohaps » Sun Aug 14, 2005 6:30 pm
added per pixel / parllax lighting and shader support to the FPS Demo and CShop file loader...
next i am going to write a shadow volume enabled CSM loader.... for which i need to tweak my loader a bit
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Saurav Mohapatra
author, artist and bona fide geek
web:
http://www.mohaps.com
email: mohaps AT gmail DOT com
afecelis
Admin
Posts: 3075 Joined: Sun Feb 22, 2004 10:44 pm
Location: Colombia
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by afecelis » Sun Aug 14, 2005 6:48 pm
whoa! my friend! great work!
remember to take your parents out!
btw. regards to them, and I hope you guys have a lot of fun together.
Please let us know of your progress and if you'll be releasing this new loader with parallax mapping for csm.
regards
mohaps
Posts: 248 Joined: Tue Jun 08, 2004 1:54 pm
Location: Shrewsbury MA
Contact:
Post
by mohaps » Sun Aug 14, 2005 7:08 pm
ranndom thought :
"take someone out" ---> usually involves either a sniper scope or a pair of concrete shoes...
anyways here is a comparision of the shader effect of CSM maps...
---
Saurav Mohapatra
author, artist and bona fide geek
web:
http://www.mohaps.com
email: mohaps AT gmail DOT com
Guest
Post
by Guest » Mon Aug 15, 2005 7:45 am
Lookin' good, mohaps!