saw the post about Serious sam and made some screenies

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mohaps
Posts: 248
Joined: Tue Jun 08, 2004 1:54 pm
Location: Shrewsbury MA
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Post by mohaps »

@alvaro
i think it is a bit late for the contest...as my parents are visiting us...thrid week of aug-end sep..and i won't be able to work on anything apart from day job :)

anyways send the city to me..i shall try and do a demo anyway for irrlicht showcase...
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Saurav Mohapatra
author, artist and bona fide geek

web: http://www.mohaps.com
email: mohaps AT gmail DOT com
mohaps
Posts: 248
Joined: Tue Jun 08, 2004 1:54 pm
Location: Shrewsbury MA
Contact:

Post by mohaps »

added some more weapon types and supported ramps and stuff

updated videos and screenies at http://www.etvig.com/istuff/fpsdemo/

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Saurav Mohapatra
author, artist and bona fide geek

web: http://www.mohaps.com
email: mohaps AT gmail DOT com
mohaps
Posts: 248
Joined: Tue Jun 08, 2004 1:54 pm
Location: Shrewsbury MA
Contact:

Post by mohaps »

Added new video and screenshot displaying the weapon fire and muzzle flash system...

the goal of this FPSDemo project is to recreate something like the old Wolfenstein or Doom games with bare minimum eye andy and tons of monsters... :)

you can find the updated stuff at http://www.etvig.com/istuff/fpsdemo/index.html


(NEW)

Also added a little bit of inaccuracy in firing weapons.. so basically the bullet instead of going dead straight kind of goes any where in a cone with the muzzle as vertex and with a theta of about 2.5 degrees

see video5 for details where the player just stands and fires and the bullets go to slightly different places.. watch out for the sparks...

screenies:

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Saurav Mohapatra
author, artist and bona fide geek

web: http://www.mohaps.com
email: mohaps AT gmail DOT com
mohaps
Posts: 248
Joined: Tue Jun 08, 2004 1:54 pm
Location: Shrewsbury MA
Contact:

Post by mohaps »

added shotgun firing (scaterring of bullets) and chaingun firing (repeating fire)

videos uploaded... screenies updated

Image
Image
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Saurav Mohapatra
author, artist and bona fide geek

web: http://www.mohaps.com
email: mohaps AT gmail DOT com
mohaps
Posts: 248
Joined: Tue Jun 08, 2004 1:54 pm
Location: Shrewsbury MA
Contact:

Post by mohaps »

added per pixel / parllax lighting and shader support to the FPS Demo and CShop file loader...


Image
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next i am going to write a shadow volume enabled CSM loader.... for which i need to tweak my loader a bit
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Saurav Mohapatra
author, artist and bona fide geek

web: http://www.mohaps.com
email: mohaps AT gmail DOT com
afecelis
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Post by afecelis »

whoa! my friend! great work!

remember to take your parents out! :wink:

btw. regards to them, and I hope you guys have a lot of fun together.

Please let us know of your progress and if you'll be releasing this new loader with parallax mapping for csm.

regards
mohaps
Posts: 248
Joined: Tue Jun 08, 2004 1:54 pm
Location: Shrewsbury MA
Contact:

Post by mohaps »

ranndom thought :

"take someone out" ---> usually involves either a sniper scope or a pair of concrete shoes... :)


anyways here is a comparision of the shader effect of CSM maps...

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Saurav Mohapatra
author, artist and bona fide geek

web: http://www.mohaps.com
email: mohaps AT gmail DOT com
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Post by Guest »

Lookin' good, mohaps!
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