i think the draw2DImage method is broken.
I cannot get a texture drawn without having the texture squezed and distorted in vertical direction.
Code: Select all
m_pDriver->draw2DImage(m_pShipTexture,
core::position2d<s32>(0,0),
core::rect<s32>(core::position2d<s32>(0,0),
m_pShipTexture->getOriginalSize()),
NULL, video::SColor(255,255,255,255), false);
Anyone run into that?
Happy coding,
Phil