Here ya go folks, all the info can be found on the webpage... The texture to the track IS NOT HE FINAL SKIN.
HERE: Galactic Racer Home
Galactic Racer Demo v0.2.3!
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i read the readme this time, lol
+ I like how you rendered the ships and used an image in the main window. great way of solving the problem of them overlapping the options window!
+ I definately like the ability to select different color depths/renderers.
* the there is still a collision detection problem, as listed in your readme. but not only do you slide poorly against the floor and even sink thru it-- you can still fall off of it. Is this going to be allowable (and you'll just place the ship back on and make the player loose a life?) or should you add another mesh guard rail (whether or not its visible)
* the camera direction follows the ship, now all you need is position. when you do get position working, if its as a child of the ship's scene node, you'll automatically rotate the camera so that it always stays behind the ship!
* the track skin scared me *sniff*
* DX 16/32 bit gives me bad texture errors, so I had to use OGL. I have the same problem with the tech demo on this computer, so its probably IrrLicht and not you.
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definately an improvement! keep up the good work.
+ I definately like the ability to select different color depths/renderers.
* the there is still a collision detection problem, as listed in your readme. but not only do you slide poorly against the floor and even sink thru it-- you can still fall off of it. Is this going to be allowable (and you'll just place the ship back on and make the player loose a life?) or should you add another mesh guard rail (whether or not its visible)
* the camera direction follows the ship, now all you need is position. when you do get position working, if its as a child of the ship's scene node, you'll automatically rotate the camera so that it always stays behind the ship!
* the track skin scared me *sniff*
* DX 16/32 bit gives me bad texture errors, so I had to use OGL. I have the same problem with the tech demo on this computer, so its probably IrrLicht and not you.
--
definately an improvement! keep up the good work.
a screen cap is worth 0x100000 DWORDS
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Re: i read the readme this time, lol
I've been having trouble with that. I'll add it as a child and the camera goes "into" the ship and it doesn't stay above & behind the ship. I'll find a way to fix thiskeless wrote: * the camera direction follows the ship, now all you need is position. when you do get position working, if its as a child of the ship's scene node, you'll automatically rotate the camera so that it always stays behind the ship!
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definately an improvement! keep up the good work.
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homer, hold the up button for longer--
basically its colliding with the floor, and if you hold it down longer the velocity increases until the collision detection freaks out and lets the ship skid over the surface. you'll notice it still bumps the ground along the way, howver.
basically its colliding with the floor, and if you hold it down longer the velocity increases until the collision detection freaks out and lets the ship skid over the surface. you'll notice it still bumps the ground along the way, howver.
a screen cap is worth 0x100000 DWORDS