Irrlicht Particle Editor
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- Posts: 52
- Joined: Thu Sep 04, 2003 7:45 pm
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Irrlicht Particle Editor
I coded a Partikle Editor for the Irrlicht Engine.
You can download it here.
Its not finished, but I think it will be in a few days.
I will write a little Tutorial how to read the Particle Data and how to use the editor. if you are intrested in you can try it out now.
You can download it here.
Its not finished, but I think it will be in a few days.
I will write a little Tutorial how to read the Particle Data and how to use the editor. if you are intrested in you can try it out now.
Last edited by DarkWood_Neo on Thu Jan 08, 2004 8:07 pm, edited 2 times in total.
I think its very difficult to create big Particle Effekt by typing in some values into the code. with the editor you can create effekts (with more than one emitter!) and edit them. and you can see the result in a window.
if you create a effect you can save it and load into the engine (with a class that i will include in version 1.0).
I'll post some pictures to show what is able to do with the editor.[/img]
if you create a effect you can save it and load into the engine (with a class that i will include in version 1.0).
I'll post some pictures to show what is able to do with the editor.[/img]
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- Posts: 52
- Joined: Thu Sep 04, 2003 7:45 pm
- Location: Germany
here are the pics:
Last edited by DarkWood_Neo on Thu Jul 22, 2004 10:28 pm, edited 2 times in total.
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great, but how does it work?
http://www.javazing.com
P-III-950, WinXP, GeForce FX5600 128 MB ForceWare 52.16, DX9, Eclipse IDE, JRE 1.6
P-III-950, WinXP, GeForce FX5600 128 MB ForceWare 52.16, DX9, Eclipse IDE, JRE 1.6
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- Posts: 52
- Joined: Thu Sep 04, 2003 7:45 pm
- Location: Germany
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- Posts: 52
- Joined: Thu Sep 04, 2003 7:45 pm
- Location: Germany
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- Posts: 52
- Joined: Thu Sep 04, 2003 7:45 pm
- Location: Germany
ok i fixed some problems:
- shutdown bug
- memory-bug, now it should run with not all the memory of the ram
there are some bug:
- saving and loading
- gravity affector
I' ll release a newer version this evening, with some more features:
- loading
- saving
- compiling
- Fade Out Affektor
- Gravity Affektor
features planned:
- a timeline
- new special effects
- shutdown bug
- memory-bug, now it should run with not all the memory of the ram
there are some bug:
- saving and loading
- gravity affector
I' ll release a newer version this evening, with some more features:
- loading
- saving
- compiling
- Fade Out Affektor
- Gravity Affektor
features planned:
- a timeline
- new special effects