PEESS
PEESS
Well, its about time I annouced the project I've been working on.
I'm trying to make a commercial game on Irrlicht. I've never programmed a game before. I'm learning lots from books as well as Irrlicht and DEFINATELY have a WAY better understanding of what I am doing that when I started. I know that making a full commercial game is a huge undertaking especially since I've never programmed a game before but so far everything is going very well.
I'm not going to make anything downloadable yet because its not really worth it but I would like to show some screenies.
PEESS is going to be a game kind of like Custom Robo or Front Mission inasmuch you choose parts for your character. Basically you are a man in a "Personal Enhancement Exosuit System"; you get to choose separate armor for your arms, legs, body, head, and of course your weapons. There is also a backpack for special abilities. The game will be 3rd person action fighting (planning to have it feel like Oni only a little less melee oriented).
Screenies:
Loading screen:
http://img300.imageshack.us/img300/8124 ... een4kj.jpg
Ingame:
http://img300.imageshack.us/img300/6339 ... ie12rh.jpg
(the bars have a fully greeny blue outline and no grey in them, thats just JPG distortion -.-)
Everything is resolution independant and there are working ammo displays but they aren't showing as my character is set to unarmed there. The AP, DP, and Altitude displays all work as well. Also the boxes in the top corner are for game messages and chat messages, they both display text via listboxes but I haven't added an input method for sending messages yet. Thats about all that is left to do with the GUI.
I still have lots to do but I'm proud of what I have done so I wanted to show it to you all. Thank you Niko for the amazing enging that has helped me learn soo much about programming.
I'm trying to make a commercial game on Irrlicht. I've never programmed a game before. I'm learning lots from books as well as Irrlicht and DEFINATELY have a WAY better understanding of what I am doing that when I started. I know that making a full commercial game is a huge undertaking especially since I've never programmed a game before but so far everything is going very well.
I'm not going to make anything downloadable yet because its not really worth it but I would like to show some screenies.
PEESS is going to be a game kind of like Custom Robo or Front Mission inasmuch you choose parts for your character. Basically you are a man in a "Personal Enhancement Exosuit System"; you get to choose separate armor for your arms, legs, body, head, and of course your weapons. There is also a backpack for special abilities. The game will be 3rd person action fighting (planning to have it feel like Oni only a little less melee oriented).
Screenies:
Loading screen:
http://img300.imageshack.us/img300/8124 ... een4kj.jpg
Ingame:
http://img300.imageshack.us/img300/6339 ... ie12rh.jpg
(the bars have a fully greeny blue outline and no grey in them, thats just JPG distortion -.-)
Everything is resolution independant and there are working ammo displays but they aren't showing as my character is set to unarmed there. The AP, DP, and Altitude displays all work as well. Also the boxes in the top corner are for game messages and chat messages, they both display text via listboxes but I haven't added an input method for sending messages yet. Thats about all that is left to do with the GUI.
I still have lots to do but I'm proud of what I have done so I wanted to show it to you all. Thank you Niko for the amazing enging that has helped me learn soo much about programming.
Ok so your plan is to create a commercial game.
Your first game.. I assume your first piece of software as well.
It's modelled after an anime show and borders on a lot of other games that haven't done well in the past.
Aside from all the concerns and insults I have for you (which I'll not mention at this time) I just want to ask if you understand all the legal issues and such of doing something like this?
BTW I'll never pay for anything created with Irrlicht its sacrilegious and very unprofessional.
Your first game.. I assume your first piece of software as well.
It's modelled after an anime show and borders on a lot of other games that haven't done well in the past.
Aside from all the concerns and insults I have for you (which I'll not mention at this time) I just want to ask if you understand all the legal issues and such of doing something like this?
BTW I'll never pay for anything created with Irrlicht its sacrilegious and very unprofessional.
NOt my first piece of software. My first game is kind of incorrect, I've made plenty text based DOS games... but I figured it'd be best just to say my first game because those types of games offer me no pratical 3d experience.
Its not based on any particular anime shows whatsoever, and since its not really mecha its not really exactly the same either. I haven't seen a show which was based on the same concepts.
Its not based on any particular anime shows whatsoever, and since its not really mecha its not really exactly the same either. I haven't seen a show which was based on the same concepts.
its sacrilegious and unprofessional to make a commercial game with irrlicht for ME.
"in fact i think its a compliment for irrlicht!" wouldn't it be though. I wonder how much of his cut will be shared with the creator of that fine engine?
The definition of professional really boils down to whether or not it makes money. I don't know of any games that were "sold" using a free engine maybe you will be the first I don't know.
Wouldn't you agree though it would be a lot more professional to have done this using his own custom made engine?
By the way do you know the price that a commercial engine like the unreal engine goes for? trust me the money is in the engine not the game.
Also there are people that crack copy protected games all day long do you have any plans for copy protection so that one person doesn't buy it and the rest make use of this copy?
Tell you what I take it back if you can make a game even HALF as good as most commercial games (obviously it would require a demo to know) and I happen to see your game at wal-mart or at the very least cross over it on some gaming website (other then the Irrlicht forums or equivilent) then I'll personally buy 3 copies if I can manage to dig that much change out of the couch.
Good Luck though I really do wish you the best my friend.
"in fact i think its a compliment for irrlicht!" wouldn't it be though. I wonder how much of his cut will be shared with the creator of that fine engine?
The definition of professional really boils down to whether or not it makes money. I don't know of any games that were "sold" using a free engine maybe you will be the first I don't know.
Wouldn't you agree though it would be a lot more professional to have done this using his own custom made engine?
By the way do you know the price that a commercial engine like the unreal engine goes for? trust me the money is in the engine not the game.
Also there are people that crack copy protected games all day long do you have any plans for copy protection so that one person doesn't buy it and the rest make use of this copy?
Tell you what I take it back if you can make a game even HALF as good as most commercial games (obviously it would require a demo to know) and I happen to see your game at wal-mart or at the very least cross over it on some gaming website (other then the Irrlicht forums or equivilent) then I'll personally buy 3 copies if I can manage to dig that much change out of the couch.
Good Luck though I really do wish you the best my friend.
To make my own engine would be more professional, but as a single programmer it would also be MUCH more time consuming. The liscence for Irrlicht states that I don't even have to acknowledge the fact taht I used it, you know. I have a reasonable knowledge of hte gaming industry and the plan isn't to publish it myself, I'll get a real publisher who knows what they're doing to do that. If you're complacent with some of their ideas its not all that hard to find a publisher, its like a band, its not TOO hard to find a label if you have a decent sound and apply to every single one in existance. I know theres more money in engines but I don't think I know enough to program my own entire engine at this point.
Tnx for the wish of luck, and I guarantee the finished product will be half as good or better than most commercial games, I don't plan on giving this up.
I should also mention taht I'm not ENTIRELY alone, I have another person doing concept art and another writing story, and at some point I'm going to try to teach one of them how to make a simple map, dunno if that will work out, though.
Tnx for the wish of luck, and I guarantee the finished product will be half as good or better than most commercial games, I don't plan on giving this up.
I should also mention taht I'm not ENTIRELY alone, I have another person doing concept art and another writing story, and at some point I'm going to try to teach one of them how to make a simple map, dunno if that will work out, though.
I'm in no doubt that Irrlicht is capable of producing commercial quality games.
A lot of people on these boards underestimate it's true potential.
Good luck!
________
Relationship forum
A lot of people on these boards underestimate it's true potential.
Good luck!
________
Relationship forum
Last edited by area51 on Tue Feb 22, 2011 1:12 pm, edited 1 time in total.
But a lot of people overestimate their own potentional.
Its not the engine that creates a great game, its the programmer.
I come from the gamemaker forums, and everyone there think they are gonna make a game that will beat doom3 in sales...
Just had to say that
Its not the engine that creates a great game, its the programmer.
I come from the gamemaker forums, and everyone there think they are gonna make a game that will beat doom3 in sales...
Just had to say that
bami:
I quite understand that Doom 3's sales are absolutely untouchable outside of a large company developing a threequal to a HUGELY successful series, but I can achieve the success of the little games on the shelves, you know the ones that cost $20 and are made by companies no one has ever heard of.
I quite understand that Doom 3's sales are absolutely untouchable outside of a large company developing a threequal to a HUGELY successful series, but I can achieve the success of the little games on the shelves, you know the ones that cost $20 and are made by companies no one has ever heard of.