IRRLICHT 0.12 IS OUT!! HELL YEAH
IRRLICHT 0.12 IS OUT!! HELL YEAH
muahahahahahahahahaha the new irrlicht release is out now!!!
http://irrlicht.sourceforge.net/downloads.html
look at the changelog, it seems that this is the best release since a long time !!!
lets dance!!!!!
i love you niko!
http://irrlicht.sourceforge.net/downloads.html
look at the changelog, it seems that this is the best release since a long time !!!
lets dance!!!!!
i love you niko!
Wow this update looks pretty packed, (that 4 versions of irrlicht now I've been here for.)
Good job on balancing out the OpenGl driver as well (i'm looking at you William Finlayson )
Out of interest what was reasoning behind RTTI in IGUIElements being added? Because I've made 4 custom gui elements for my game so far, will i have to change anything? (I assume not, but just checking)
(Wish I woulda waited one more day to write the timer code in)
Anyways well done on version 0.12, and can someone explain what "Create a scripted building framework for automating SDK creation" mean?
Great Job, Keep up the good work!
Good job on balancing out the OpenGl driver as well (i'm looking at you William Finlayson )
Out of interest what was reasoning behind RTTI in IGUIElements being added? Because I've made 4 custom gui elements for my game so far, will i have to change anything? (I assume not, but just checking)
(Wish I woulda waited one more day to write the timer code in)
Anyways well done on version 0.12, and can someone explain what "Create a scripted building framework for automating SDK creation" mean?
Great Job, Keep up the good work!
The ZIP file unzips into the current directory (at least under Linux) instead of unzipping into an Irrlicht specific sub-directory. I had to manually delete the files and re-unzip it.
ALso I still get this under Linux:
ALso I still get this under Linux:
Code: Select all
g++ -c COpenGLDriver.cpp -o COpenGLDriver.o -I"include/" -I"zlib/" -DIRRLICHT_EXPORTS=1
COpenGLDriver.cpp: In member function ‘void irr::video::COpenGLDriver::loadExtensions()’:
COpenGLDriver.cpp:393: error: ‘glXGetProcAddress’ was not declared in this scope
make: *** [COpenGLDriver.o] Error 1
I had this problem as well, I fixed it by adding #define GLX_GLXEXT_LEGACY above the includes in COpenGLDriver.cpp and re-compiling the engine The topic that suggested this was for a problem with Irrlicht 0.11.0, but it seems to work for 0.12.0 as well - http://irrlicht.sourceforge.net/phpBB2/ ... =glx#43715
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[edit: oops, beaten by AlexL ] I've been scratching my head about that Linux error, I still couldn't say why exactly it happens, but just adding
somewhere suitable (linux defines) is a work-around if you get this error. I'm not sure, but it might be an nVidia thing, I only have boxes with nVidia cards, so I can't test the theory. What graphics card/OpenGL implementation are you using?
@Niko: Congrats on the release! The engine is really becoming advanced, but you are still managing to keep hold of it's greatest asset: keeping it simple to use, and easy for developers to get to grips with.
@FlyHigh: Thanks but the credit should go to Niko, he was kind enough to take the time out to look over my submissions and get it up to scratch for inclusion. I was just happy to be able to give something back to Irrlicht. From the development page though, it looks as if Niko is going to try out a subversion server. Right now I really can't complain about the great job he is doing with Irrlicht, but if it encourages more people to lend a hand then it can only be a good thing.
Code: Select all
#define glXGetProcAddress glXGetProcAddressARB
@Niko: Congrats on the release! The engine is really becoming advanced, but you are still managing to keep hold of it's greatest asset: keeping it simple to use, and easy for developers to get to grips with.
@FlyHigh: Thanks but the credit should go to Niko, he was kind enough to take the time out to look over my submissions and get it up to scratch for inclusion. I was just happy to be able to give something back to Irrlicht. From the development page though, it looks as if Niko is going to try out a subversion server. Right now I really can't complain about the great job he is doing with Irrlicht, but if it encourages more people to lend a hand then it can only be a good thing.
If I'm at the height of the terrain looking around me at the local bumps I get about 350fps. If I then zoom out and view the whole terrain (scaled to about 20, 2, 20) I get anywhere up to 1000fps!
I'm going to have to profile the library the terrain demo and see what's going on. This is the opposite to what I would expect.
Any thoughts Niko?
I'm going to have to profile the library the terrain demo and see what's going on. This is the opposite to what I would expect.
Any thoughts Niko?