[edit: oops, beaten by AlexL
] I've been scratching my head about that Linux error, I still couldn't say why exactly it happens, but just adding
Code: Select all
#define glXGetProcAddress glXGetProcAddressARB
somewhere suitable (linux defines) is a work-around if you get this error. I'm not sure, but it might be an nVidia thing, I only have boxes with nVidia cards, so I can't test the theory. What graphics card/OpenGL implementation are you using?
@Niko: Congrats on the release! The engine is really becoming advanced, but you are still managing to keep hold of it's greatest asset: keeping it simple to use, and easy for developers to get to grips with.
@FlyHigh: Thanks

but the credit should go to Niko, he was kind enough to take the time out to look over my submissions and get it up to scratch for inclusion. I was just happy to be able to give something back to Irrlicht. From the development page though, it looks as if Niko is going to try out a subversion server. Right now I really can't complain about the great job he is doing with Irrlicht, but if it encourages more people to lend a hand then it can only be a good thing.