Hi,
I started using irrlicht, with my a few friends but,
I have no idea with ai programming.
Could you show some examples and explain it?
Thanks..
Ai with C++?
Don't be so friggin' lazy. Use the web:
http://www.google.com/search?hl=en&lr=& ... tnG=Search
Learn something.
http://www.google.com/search?hl=en&lr=& ... tnG=Search
Learn something.
No offense, but your question sounds to me a bit like:
"I heard there are many different religions in the world. Please tell me which one is best?"
When you precisely know, what behaviour you want to implement, then you will know what language you'll need. This is a problem that might solve itself on this way.
Begin with a language you know and try to implement what you want to have in your game. Then you'll maybe experience some flaws of this language and will begin reading a bit over AI.
There are so many possibilities to create AI for a game. What you choose depends from what you have learned (what language, what data structures, ...), if you want an external interface, that offers an AI coding interface for the player, and of course it depends of the problem you are trying to solve. So many constraints ...
You can combine nearly every other language with a C++ program.
Have a look at Irrlichts language bindings: http://irrlicht.sourceforge.net/links.html
Maybe you should try
* LUA - http://www.lua.org/
* Python - http://www.python.org/
* Lisp - http://www.htdp.org/2003-09-26/Book/
* Prolog or Scheme (google your way through)
or just give C++ a try, cause since we got the STL with easy to use container classes like maps for example, the need to use the mighty functional ghosts like Lisp, Prolog or Scheme is much reduced ... from my _very_ personal and subjective point of view.
"I heard there are many different religions in the world. Please tell me which one is best?"
When you precisely know, what behaviour you want to implement, then you will know what language you'll need. This is a problem that might solve itself on this way.
Begin with a language you know and try to implement what you want to have in your game. Then you'll maybe experience some flaws of this language and will begin reading a bit over AI.
There are so many possibilities to create AI for a game. What you choose depends from what you have learned (what language, what data structures, ...), if you want an external interface, that offers an AI coding interface for the player, and of course it depends of the problem you are trying to solve. So many constraints ...
You can combine nearly every other language with a C++ program.
Have a look at Irrlichts language bindings: http://irrlicht.sourceforge.net/links.html
Maybe you should try
* LUA - http://www.lua.org/
* Python - http://www.python.org/
* Lisp - http://www.htdp.org/2003-09-26/Book/
* Prolog or Scheme (google your way through)
or just give C++ a try, cause since we got the STL with easy to use container classes like maps for example, the need to use the mighty functional ghosts like Lisp, Prolog or Scheme is much reduced ... from my _very_ personal and subjective point of view.
Exactly what sort of AI are you after?
AI is too broad a field of study for a single post asking for help...
Maybe you meant one of the following:
Finite State Machines -> Commonly found in FPS / Platformers etc.
Pattern Recognition / Matching -> Puzzle games / Fighting games
A* -> RTS / Racing / FPS / some puzzle games.
Neural Nets or Genetic Algorithms or NL Processing / Recognition -> Generally to slow or inaccurate for realtime games.
AI is too broad a field of study for a single post asking for help...
Maybe you meant one of the following:
Finite State Machines -> Commonly found in FPS / Platformers etc.
Pattern Recognition / Matching -> Puzzle games / Fighting games
A* -> RTS / Racing / FPS / some puzzle games.
Neural Nets or Genetic Algorithms or NL Processing / Recognition -> Generally to slow or inaccurate for realtime games.
Take a look...
http://www.gameai.com/toolkits.html
I hope I've helped you!
I hope I've helped you!
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