http://www.danielpatton.com/afecelis/dll_tutorial.pdf
hope it solves many of the doubts not covered in the previous version.
![Very Happy :D](./images/smilies/icon_biggrin.gif)
The "working directory" can be set in the template so when a new Irrlicht project was created it would need zero configuration from the userafecelis wrote: about tip2: didn't know of that one either! Great idea, but remember I tried to make the tut as user-friendly as possible, and also thinking in the posibility of redestributing the project.
Well, I 'm thanking you because the more projects find codeblocks usefull, the more satisfaction I get (I 'm its author, in case you didn't know).afecelis wrote: many thanks for your ideas and suggestions Mandrav! I'm glad you found it useful.
Yes, it's called "Custom variables". The next version will refer to it as "Env. variables" thoughNova wrote:Hey,
I have several questions about those env vars.
Does the codeblocks vars replace those system vars you proposed to set?!
And where can I set the Vars in codeblocks? I found the tab "Custom Variables" in the Compiler options but I am not quite sure if that is the right thing.
the lib is generated when you compile Irrlicht, along with the DLL. you need to link it in the project so that it will compile.Midnight wrote:you know i realised something as I'm converting to codeblocks here.
what the hell is the irrlicht lib file you compile the engine with and when was it made?
will it conflict with my altered version of irrlicht? I'm confused here wtf is that file for?
and a nice little bump for this thread...
if you wish not to spam this post any futher just pm me thanks.