Anyone know why changing the bool for FullScreen isn't working? DX8/9 Crash out when loading, and oGL will instance a borderless window of defined resolution in the 0,0 location on the screen, but not stretch or whatever and cover the rest of the screen.
Sample Code that crashed:
device = new IrrlichtDevice(DriverType.DIRECTX9, new Dimension2D(798, 598), 0x10, false, true, false);
red code should be the bool for fullscreen. Thanks for any help!
C# Full Screen Issues
It worked!
ok, setting a realmode resolution made fullscreen work fine!
Explanation for the odd resolution above:
When I watch the console, the screen resolution when using:
device = new IrrlichtDevice(DriverType.DIRECTX9, new Dimension2D(800, 600), 0x10, true, true, false);
this creates a screen in 802x602, so I compensated. Wierd.
Explanation for the odd resolution above:
When I watch the console, the screen resolution when using:
device = new IrrlichtDevice(DriverType.DIRECTX9, new Dimension2D(800, 600), 0x10, true, true, false);
this creates a screen in 802x602, so I compensated. Wierd.