Draw2DImage + translucency

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JonasB

Draw2DImage + translucency

Post by JonasB »

Hi,
I'm just starting out with Irrlicht / C#. I have a problem with 2D images with alpha. They draw correctly when rendering through OpenGL, but in all other renderers it appears that some kind of threshold is used - either it's fully on or fully off, and never translucent.

BTW, is Draw2DImage just a blitting method? If I want rotation, will I have to use textured polygons instead? Would DrawIndexedTriangleList be a good base for such a custom 2D sprite system?

Thanks
/Jonas
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