don't get it
i changed
Material[0] = mat;
Material[0].Texture1 = front;
Vertices[0] = video::S3DVertex(-l*2,-l,-l, 0,0,1, video::SColor(255,255,255,255), o, t);
Vertices[1] = video::S3DVertex( l*2,-l,-l, 0,0,1, video::SColor(255,255,255,255), t, t);
... l*2 and the angle's change ... but why changing l on all pozition the angle's get's the same ...
even:
Vertices[0] = video::S3DVertex(-l/2,-l/2,-l/2, 0,0,1, video::SColor(255,255,255,255), o, t);
Vertices[1] = video::S3DVertex( l/2,-l/2,-l/2, 0,0,1, video::SColor(255,255,255,255), t, t);
Vertices[2] = video::S3DVertex( l/2, l/2,-l/2, 0,0,1, video::SColor(255,255,255,255), t, o);
Vertices[3] = video::S3DVertex(-l/2, l/2,-l/2, 0,0,1, video::SColor(255,255,255,255), o, o);
so basicaly when i'm scaling the cube the verticles get further away and change their pozition (biger rectangle) ... and the view is the same ... (angles)
....
Basicaly you are rigt no mather wat size is the skyBox the projection is the same
![Very Happy :D](./images/smilies/icon_biggrin.gif)
.
......
and because i wan't to the space to be izometric (same on all direction) ...i must use box .... and the only way to change the fov
![Razz :P](./images/smilies/icon_razz.gif)
is changing the fov of camera
Or if the projection is not 1/1 .... (distance and size increase) ... but this is not possble because is is a BOX
This is like an paradox ... you change the box size but you see the same think.....
... the only possibility wil be using 2 cameras (2 scene managers?) and with one fov drawing the sky box and wit other one drawing all scene ...
any help ?
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