2.37 is sweet , but latest builds are really outstanding, in character animation.
mapplet...have never tried. Just someone said me something that by its nature was of no use fo rme. can't remember what.
B3d has support fo rmultiple UV, and a load of things more. So, basically support all needed stuff for a basic level (I think it can do more than 2 materials in multitexturing, but not sure. Anyway, I think dx *.x can't either )
I prefer b3d for character animation, but well...
Overall is quite a complete format.
Just not as much supported by free tools.
Anyway, few to no tols supporting special features of x like multiple UV or weights and bones.Some do, though.
My only issue with b3d is lack of tools supporting it, specially free ones, fully.
comercial ones: well, ultimate unwrap(it can load to a compiled bsp(hl,q2,q3), and an x) does it, but imho for levels, is a bit..no vertex normals real support unless use certain tricky way, but that means build the thing there: I'd rather prefer it imported well the v. normals.
So, b3d tool with good support...dunno...Max free pipeline, but that means max. Not free tool by any mean.
Windsoft...yup, cool thing. But imho in no way of FSRAD quality.
And...I guess... as I said fsrad partitioning is not in any tool...So, if you base on it, we're speaking on a many times better tool
That's for sure!
Anyway, that other tool,(wind..) yep, it did seem it could make lightmaps, and was free. Lol, I tend to forget things, lately. But nothing near fsrad.
I'd prefer allways the OBJ+obj way, is more support for every package out there...I haven't tested yet the raybaker plugin from macouno
http://www.alienhelpdesk.com/index.php?id=22
..but as Blender does not have multi UV, that's sure a bake to channel1. That means only OBJ+OBj way.
Well, a lightmapper from you would be quite welcome
