Check it here:
http://institute.no.sapo.pt/RoomDemov2.rar
Check the data/startup/Game_Options.txt file for some options you can tweek, like modifying particle textures, music, turning off parallax maping and stuff like that.
Project details can be found in the first thread:
http://irrlicht.sourceforge.net/phpBB2/ ... php?t=8510
We can still have more help mostly for remaking Daggerfall models and textures, and making dungeon layout sketches acording to the old game.
For for programming we desperatly need shaders programmers. We use the OpenGL device and mingw with codeblocks.
See the forums, if you want to participate:
http://forums.dfworkshop.net/viewforum.php?f=6
Daggerfall Remake Demo 2
The way you quit in almost all Irrlicht demos. Press alt-tab to show the dos console then close it or do control-c.bami wrote: Not really, the sound hangs when you quit, or whats the proper way to quit it?
Thanks. Actualy i couldn't fix. I had to build up the entire scene and assign textures by hand to be able to use parallax textures. I also had a problem with not being able to show more than two lights with parallax textures activated. Don't know if it is my bug or something with Irrlicht. Anyway i guess a good dose of shaders and a x3d loader will solve all these problems.cpprules wrote: Cool demo, so how did you worked out that texture problem?
It's cool that your using FMod.