Just browsing the forums today, I came across some Irrlicht vs. OGRE threads. Old fight, and sometimes blind... Some of the people liked their favourite engine too much, some of them simply hated the other one, some of them tried irrlicht years ago, and some were too scared to learn something new. The lists of pros and cons reminded me of what I came across when I first used Irrlicht.
Some of you (the experienced irrlicht programmers
![Very Happy :D](./images/smilies/icon_biggrin.gif)
Here's what I mean:
- The 2D graphics example looks just fine. But when trying to load your own image, irrlicht automaticaly resizes it, because it only handles textures. No surfaces or pixel areas or something. Of course, one could resize all the images to be multiple of 2. Unfortunately, this is not the case when dynamicaly loading files on the end-user machine.
-That automatic .zip handling thing... What happens when I have more than one file with the same name in different archives? I guess that is called "undefined behaviour"!
![Twisted Evil :twisted:](./images/smilies/icon_twisted.gif)
-That model... Sydney... It's a bit... let's say... OUTDATED!
![Smile :)](./images/smilies/icon_smile.gif)
![Very Happy :D](./images/smilies/icon_biggrin.gif)
-I use WinME. The IrrFont Tool does not work for me. It came to a nice 1.0 and was abandoned. I know a lot of us have this problem... Wouldn't have been a lot simpler if it exported directly to .bmp?
I know most of you know this things. My problem is: are this bugs or features? Am I expecting something I shouldn't? Is this bad design?Will this ever be fixed?(Was it already and I haven't found out yet?
![Very Happy :D](./images/smilies/icon_biggrin.gif)
Hope that somebody (maybe niko himself) understands what I mean and that I'm not offending anybody with my unnecesary long post...
The Newbie
PS: Is there something wrong with my ISP? This forum is the slowest I ever came across!