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Epsilon
Post
by Epsilon » Fri Jan 09, 2004 2:21 am
hi.
How can i config my MinGW32 to recognize all header files of irrlicht???
i try copied the folder Include of irrlicht int the folder include of mingw and changed the name to irrlicht
C:/MinGW/Include/irrlicht/*.h
but not work.
I tryed to copy all header files directly in the Include directory of MinGW and dont work.
I am a newbie, i only know the language C/C++ and Unreal Script with the Unreal Engine.
How can i config my MinGW32 to recognize all header files of irrlicht???
thanks at all.
keless
Posts: 805 Joined: Mon Dec 15, 2003 10:37 pm
Location: Los Angeles, California, USA
Post
by keless » Fri Jan 09, 2004 2:24 am
i have not used Ming, however, I have used DevCpp which works very well. if you decide to use that instead, i can definately help you.
a screen cap is worth 0x100000 DWORDS
Epsilon
Posts: 38 Joined: Fri Jan 09, 2004 1:46 pm
Location: Argentina
Post
by Epsilon » Fri Jan 09, 2004 1:57 pm
OK, thanks.
I have readed and followed the Tutorial for install irrlicht in Dev-C++ but when i compile it give me a lot of errors.
help me please !!!
Epsilon
Posts: 38 Joined: Fri Jan 09, 2004 1:46 pm
Location: Argentina
Post
by Epsilon » Fri Jan 09, 2004 2:43 pm
OK, false alarm !
fixed.
keless
Posts: 805 Joined: Mon Dec 15, 2003 10:37 pm
Location: Los Angeles, California, USA
Post
by keless » Fri Jan 09, 2004 3:16 pm
so, you have IrrLicht demos compiled and running then? good job.
a screen cap is worth 0x100000 DWORDS