I'm using the Directx8 mod1.3.2 I found on these forums, and I can export models fine with it, but if the model has armature in it, meshview crashes when I try to load it.
I did some searching around, and read in different places about things I should try:
-set all origins to 0,0,0 and the same rotation
-make sure bone and material names have no "." in them
I did that, and i still get the same problem. Is there anything else in particular I need to do or not do to export it properly with an armature and animations?
exporting directx models with armatures in blender
-
- Posts: 61
- Joined: Sun May 08, 2005 11:30 am
-
- Posts: 395
- Joined: Fri Apr 08, 2005 8:46 pm
-
- Posts: 61
- Joined: Sun May 08, 2005 11:30 am
-
- Posts: 61
- Joined: Sun May 08, 2005 11:30 am
allright that worked. thanks
Now Im wondering though, why it isnt being animated in the mesh viewer. I picked the option to export animations, but it isnt showing up in the viewer. Does the viewer only consider the mesh itself and not the skeleton when animating, or should my animation be showing up?
Now Im wondering though, why it isnt being animated in the mesh viewer. I picked the option to export animations, but it isnt showing up in the viewer. Does the viewer only consider the mesh itself and not the skeleton when animating, or should my animation be showing up?