I need to know how i put a .X animated file working in Irrlicht.
Thanks in advance.
How to use an animation of a .X file
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- Posts: 395
- Joined: Fri Apr 08, 2005 8:46 pm
That demo was serious interesting! Thank you for the link and -big thanks- goes to 'AppWizard' for creating that!
btw-
It is easy to 'rewrite' to a DEV version
omit all
//#include "stdafx.h"
//#include <assert.h>
//#include <audiere.h>
//using namespace audiere;
//#pragma comment (lib, "audiere.lib")
and all references to : aDevice and stream
eg:
//AudioDevicePtr aDevice = NULL;
//aDevice = OpenDevice();
//OutputStreamPtr stream = NULL;
-of cause -if u have audiere installed then dont omit those :)
also line
//swprintf(tmpinfo, 1024, L"Anim # %d: frames %ld,%ld\n",currentAnimation,startAnimidx,stopAnimidx);
//frameText->setText(tmpinfo);
cast an conv error so omit that to
btw-
It is easy to 'rewrite' to a DEV version
omit all
//#include "stdafx.h"
//#include <assert.h>
//#include <audiere.h>
//using namespace audiere;
//#pragma comment (lib, "audiere.lib")
and all references to : aDevice and stream
eg:
//AudioDevicePtr aDevice = NULL;
//aDevice = OpenDevice();
//OutputStreamPtr stream = NULL;
-of cause -if u have audiere installed then dont omit those :)
also line
//swprintf(tmpinfo, 1024, L"Anim # %d: frames %ld,%ld\n",currentAnimation,startAnimidx,stopAnimidx);
//frameText->setText(tmpinfo);
cast an conv error so omit that to
Regards.
Tech: win98se| 320mb ram| abitbe6| 433mhzceleron| atiRadeon7000.64mb| soundblaster125| dx9.0b | devCPP | IRR 0.12.0 |
Tech: win98se| 320mb ram| abitbe6| 433mhzceleron| atiRadeon7000.64mb| soundblaster125| dx9.0b | devCPP | IRR 0.12.0 |