tried using getTransformedBoundingBox() and things displayed all wrong...
thought of setting : driver->setTransform() to world\view\projection
neither worked...
ended up using local coordinates and non-transformed box
driver->setTransform( ETS_WORLD, node->getAbsolutePosition() );
driver->draw3DBox ( node->getBoundingBox(), white );
works ok but the perspective is weird and in certain camera angles the box does'nt fit the node.
->get(Transformed)BoundingBox() ???
->get(Transformed)BoundingBox() ???
Same same but diffrent.