short question animated mesh normal mapping

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
Post Reply
Hobi
Posts: 14
Joined: Sun Jul 25, 2004 9:32 am

short question animated mesh normal mapping

Post by Hobi »

Hi, short question:
Is it possible to use bump or normal mapping in irrlicht with an animated mesh? with a mesh like an animated .X mesh?
needforhint
Posts: 322
Joined: Tue Aug 30, 2005 10:34 am
Location: slovakia

Post by needforhint »

as animated meshes don't use to be mapped by homogenic material, you can't map it the way that you call setMaterialTexture(), it will not load with the right texture coordinates on your mesh..sooo... I work on I format that will take the coordinates and set your unwrapped textures(sure there will be 2) as you expect by the irrlicht setMaterialTexture() function, so the animated mesh will be in it's all beaty with irrlicht capabilities .... I hope to be done soon :wink:
what is this thing...
Hobi
Posts: 14
Joined: Sun Jul 25, 2004 9:32 am

Post by Hobi »

thank you for your answers. 8)
Post Reply