morph target/ facial animation

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omaremad
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morph target/ facial animation

Post by omaremad »

lets ask our selves why do we need morph target animation

we need it to animate faces

so why not make a body of a .x mesh then attach an animated md2 head via bones

so we get the best of both animation types
vermeer
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Post by vermeer »

because md2 have weird precission, they usually make the meat tremble. besides, often the sading it offers is not good...

But also, think about doing facial animation using tiny bones, it can be done, and results are quite realistic, plus advantage of bones keyframes.

yet though, is not bad to have vertex animation. I'd just wouldn't use md2 for something for detail shots...too near.
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