Hi, short question:
Is it possible to use bump or normal mapping in irrlicht with an animated mesh? with a mesh like an animated .X mesh?
short question animated mesh normal mapping
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- Posts: 322
- Joined: Tue Aug 30, 2005 10:34 am
- Location: slovakia
as animated meshes don't use to be mapped by homogenic material, you can't map it the way that you call setMaterialTexture(), it will not load with the right texture coordinates on your mesh..sooo... I work on I format that will take the coordinates and set your unwrapped textures(sure there will be 2) as you expect by the irrlicht setMaterialTexture() function, so the animated mesh will be in it's all beaty with irrlicht capabilities .... I hope to be done soon
what is this thing...