When running the terrain example, I found that the heightmap and texture are horizontal flipped from the original image file. Anyone saw that and the solution to solve? Thanks!
It depends on the origin of your image you're using for your heightmap. Standard for BMP, is top left as 0,0, so 0,0 of your terrain would be defined by the top-left of the heightmap, and the maxX and maxZ of your terrain would be defined by the bottom-right.
I do not find these things on the tutorial terrain example. How to implement them. I want the rendered terrain on the 3D world looks like the original heightmap and texture image files (bmp and jpg).
Open MS Paint, or IrfranView, or GIMP, or Photoshop or whatever is your image editor of choice. Rotate or Flip your image so that the origin is in the right corner.
I dont ask how to flip/mirror an image or look for tool to do that.
So, anyway, the visual result in Irrlicht 3d is always difference from the source image! My left hand on source image is right one on Irrlicht 3d world. Or sometimes, an up-arrow on the source image becomes down on 3d. OMG!