Whats Everyones Specs? (Who Is continued...)

Discuss about anything related to the Irrlicht Engine, or read announcements about any significant features or usage changes.
Midnight
Posts: 1772
Joined: Fri Jul 02, 2004 2:37 pm
Location: Wonderland

Whats Everyones Specs? (Who Is continued...)

Post by Midnight »

Who is Everyone Thread:
http://irrlicht.sourceforge.net/phpBB2/ ... .php?t=846

Favorite Game Thread:
http://irrlicht.sourceforge.net/phpBB2/ ... php?t=3649

Ok we all know about these two posts if not take a look...

I've reached the point I'm sure many of you have where in order to determine how I should develop my software I need to know what everyone wants.

So I present my specs in hopes you will all follow suit so that community development can flourish.


OS: Windows XP Pro
CPU: intel 2.4ghz pentium 4
RAM: 512mb
HDD: 160gb
Prefered Desktop Res: 1024x768 32bit
GFX: personal: 128mb gforce mx 440 "no shader support" :? :x
barrowed: 64mb gforce ti 200 with pixel and vertex shader 2.0 :)
may soon have access to: 256mb ati x600 with shader 3.0 i think 8)

Main Irrlicht Language: C++
Secondary Languages: XML
Main Compiler: Micro$oft Visual C++ 6.0
Secondary Compilers: Codeblocks and DEV++

Mostly I want to know what my min and max settings should be there is no reason to support things even the community doesn't use.
Guest

Post by Guest »

Notebook (primary, i use it most of the time)
--------------------------
OS: Windows XP Home | Linux 2.6.13
CPU: intel 2.8ghz pentium 4 HT
RAM: 512mb
HDD: 80gb
Prefered Desktop Res: 1280x800 32bit
GFX: 128mb ati radeon 9600 mobility

Desktop (i dont use it very much, its more my home-server now)
-------------------------
OS: Windows XP Hom | Linux 2.6.12
CPU: amd athlon XP 3200+ 400mhz FSB
RAM: 1024mb (currently only 512mb, one ram is damaged *damn!* )
HDD: 100gb
Preferred Desktop Res: 1024x768 32bit
GFX: 64mb geforce 4 TI 4200

Main Irrlicht Language: C++
Secondary Languages (that i still use) : Edited: NONE
Main Compiler: MingW, GCC
IDE: Codeblocks, DEV-C++, WXDev-C++,SciTE Editor, KDevelop, Console
Last edited by Guest on Wed Sep 21, 2005 10:02 am, edited 1 time in total.
Midnight
Posts: 1772
Joined: Fri Jul 02, 2004 2:37 pm
Location: Wonderland

Post by Midnight »

Good start I just wanted to mention that the secondary languages are what you are programming IRRLICHT with not just ones you use that belongs in the who is thread I think.
Spintz
Posts: 1688
Joined: Thu Nov 04, 2004 3:25 pm

Post by Spintz »

OS: Windows XP x64
CPU: AMD 64 3500 ( OC to 2.31 GHz )
RAM: 1024mb
HDD: 120gb
Prefered Desktop Res: 1280x1024x32
GFX: FXF GeForce 6800 GT 256MB GDDR3 ( OC to 400/1100 )

Main Irrlicht Language: C++
Secondary Languages: None
Main Compiler: Visual Studio 7.1
Secondary Compilers: Dev-C++ ( just to release Irrlicht-Spintz )
Image
luckymutt
Posts: 453
Joined: Sun Mar 06, 2005 11:56 pm
Location: C-Ville

Post by luckymutt »

General use and my light programming:
(Two Identical machines, one with XP, one with Slackware)
AMD Athlon 1.6
512mb RAM
40 and 80 gb HDDs
GeForce 4
1024 x 768 display
Programming Irrlicht and Win32 API in Dev C++


and The BEAST:
Dedicated for 3D creation, rendering and animation work:
WinXP
Dual Proc. Intel Xeon 3.2 Ghz
2.00gb RAM
80 and 250 gb HDDs
NVIDIA Quaddro FX 3400/4400
2 x 1280x1024 displays
bakkdoor
Posts: 49
Joined: Fri May 07, 2004 4:31 pm
Location: home

Post by bakkdoor »

Notebook (primary, i use it most of the time)
--------------------------
OS: Windows XP Home
CPU: intel centrino 1.6ghz
RAM: 768mb ddr2
HDD: 60gb
Prefered Desktop Res: 1280x800 32bit
GFX: 128mb ati radeon x300 mobility

Desktop (i dont use it very much, its more my home-server now)
-------------------------
OS: Windows XP Hom | Red Hat Linux 9
CPU: amd athlon 1400MHz
RAM: 512mb ddr
HDD: 160gb
Preferred Desktop Res: 1280x1024 32bit
GFX: 32mb geforce 2 mx

Main Programming Language: C++
Secondary Languages: Lua (Probably soon for eventscripting)
Main Compiler: MingW, GCC
IDE: Win: DEV-C++ | Linux: Console, (KDevelop)
Joe_Oliveri
Posts: 448
Joined: Tue Oct 05, 2004 3:24 am
Location: Boston, MA

Post by Joe_Oliveri »

OS: Windows XP
CPU: AMD 3000+ 2.0 GHZ
RAM: 1gb
HDD: 70gb
Prefered Desktop Res: 1152x864 32bit
GFX: Geforce 5900XT 128mb

Main Irrlicht Language: C#
Secondary Languages: C++
Main Compiler: MSVS C# Express Beta 2005
Secondary Compilers: BloodShed Dev-C++
Irrlicht Moderator || Game Designer
Learn the basics at </dream.in.code>
Jamotto

Post by Jamotto »

OS: Windows 2000 + Windows 98SE + Windows XP + Topologilinux
CPU: AMD Athlon XP 2600+
RAM: 512MB
HDD: 290GB
Prefered Desktop Res: 1280x960x32
GFX: Geforce 6800GT 128MB

Main Irrlicht Language: C++
Secondary Languages: None
Main Compiler: Dev-C++
Secondary Compilers: Microsoft Visual C++ Toolkit 2003
sRc
Posts: 431
Joined: Thu Jul 28, 2005 1:44 am
Location: Salt Lake City, Utah
Contact:

Post by sRc »

Machine1:
OS: Windows XP Home Edition
CPU: AMD Athlon 64 3200+
RAM 512MB
HDD: 160GB+160GB
Preferred Desktop Res: 1024x768x32
GFX: GeForce 6600 256MB

Machine2 (notebook):
OS1: Windows XP Home Edition
OS2: Windows XP Pro x64
CPU: AMD Mobile Athlon 64 3400+
RAM: 1GB
HDD: 80GB (20 GB x64 60GB Home)
Preferred Desktop Res: 1280x800x24 (Native Resolution)
GFX: Mobility RADEON 9600 64MB

Main Irrlicht Language: C/C++
Secondary Language: None
Main Compiler: DevC++ / Visual C++ Toolkit 2003
Secondary Compiler: DevC++ / Microsoft Platform SDK x64 Compiler
eXodus
Posts: 320
Joined: Tue Jan 04, 2005 10:07 am
Location: Canada
Contact:

Post by eXodus »

OS: Windows XP Pro SP2
CPU: Intel P4 2.8ghz
RAM 768MB
HDD: 40GB
Preferred Desktop Res: 1024x768x32
GFX: GeForce 5950 Ultra 256MB
Frobozz
Posts: 19
Joined: Wed Jul 13, 2005 6:38 pm

Post by Frobozz »

OS: Windows XP Home SP2
CPU: AMD AthlonXP 1.76GHz (may upgrade sometime in the next month or so to Sempron 64)
RAM: 1GB
HDD: 120GB
Preferred Desktop Res: 1152x864x32
Usual Gameplay Res: 1280x1024x32 (lower refresh rate so I don't use for desktop)
GFX: GeForce FX 5700 256MB
Guest

Post by Guest »

Damn! everyone's computer is better than my little laptop:

OS: Windows XP Pro SP2
CPU: Pentium4 M 1.6Ghz
RAM: 256 Mb
HDD: 30 Mb
Preferred Desktop Res: 1400x1050
Usual Gameplay Res: 800x600
GFX: ATI Radeon M6 32 Mb

Well, is not that bad, I could finish coding a game with it :P
Guest

Post by Guest »

My Dev System:
OS: Windows XP Pro SP2 / Vista B1
CPU: Intel P4 3.8Ghz
RAM: 2GB
HDD: 4x 200GB
Preferred Desktop Res: 2048x1024x32x2
GFX: ATI X850XT 256MB

Server System:
OS: Linux (Debian)
CPU: AMD Athlon 64 3200+
RAM: 2GB
HDD: 4x 200GB
Preferred Desktop Res: Console Only
GFX: ATI X300 128MB

Dev System 2:
OS: Windows XP Pro SP2
CPU: AMD Athlon 64 3200+
RAM: 1GB
HDD: 200GB
Preferred Desktop Res: 1048x768x32x2
GFX: Geforce FX 6600 256MB

Dev System 3:
OS: Windows XP Pro SP2
CPU: AMD Athlon 64 3200+
RAM: 1GB
HDD: 200GB
Preferred Desktop Res: 1048x768x32x2
GFX: ATI Radeon 9800 XT 256 MB

Dev System 4:
OS: Windows XP Pro SP2
CPU: Intel P4 3.2 Ghz
RAM: 1GB
HDD: 200GB
Preferred Desktop Res: 1048x768x32x2
GFX: ATI X300 128MB

Dev System 5:
iMac G5 Std. Components

We have more Dev Systems, but this are the main ones.

Main Dev Language: C++ / C#
Other used Technologies: XML, PHP
Main Compiler: MS Visual C++ .Net 2003 / MS Team Source 2005 RC1
Main 3D Software: 3DS Max 7
Main Motion Software: Alias Motion Builder
Main 2D Software: Photoshop CS/Paint Shop Pro/Fireworks

Yes we are a Professional Developer, and yes we are using Irrlicht for some new small Projects ;)
bami
Posts: 20
Joined: Fri Apr 08, 2005 4:11 pm
Contact:

Post by bami »

My "I do everything on this" machine
OS: Windows XP Pro SP2
CPU: Intel P4 2.4 Ghz
MOBO: Asus P4PE (533 FSB)
RAM: 512 MB
HDD: 160GB
Preferred Desktop Res: 1280x1024x32
GFX: ATi Radeon 9800 (PS 2.0, 128 MB RAM)

My "If this machine survives the app, the app is ready for low-end systems" machine
OS: Windows XP Pro SP2
CPU: Intel P2 350 Ghz
MOBO: ?
RAM: 256 MB
HDD: 12 GB
Preferred Desktop Res: 800x600x32 (what else on a 15 inch monitor?)
GFX: Nvidia Riva TNT2 (FF, 32 MB)

My "Whatever, its not even my" machine
OS: Windows XP Pro SP2
CPU: Intel P4 3.0 Ghz
MOBO: Chaintech something, runs at 800 FSB
RAM: 1024 MB
HDD: 200+12 GB
Preferred Desktop Res: 1024x768x32
GFX: Nvidia Geforce FX 5200 (PS 1.4, 128 MB)

Main Dev Language: GML (Game Maker Language, lol)
Other used Technologies: C++, Basic, PHP
Main Compiler: GameMaker 6 (interpreter, not really compiling) MS Visual C++ 6
Main 3D Software: 3DS Max 6
Main 2D Software: Paint :D
Armen138
Posts: 298
Joined: Mon Feb 23, 2004 3:38 am

Post by Armen138 »

Dev system:

notebook,
CPU: Intel Pentium 4 3.0Ghz
RAM: 512MB
HDD: 40GB
GFX: ATI Radeon 7000 Mobility
OS: Gentoo Linux, Gnome desktop

Gaming system:

CPU: AMD Athlon 2900+
RAM: 1024MB
HDD: 40GB
GFX: Nvidia 6600GT
OS: MS Windows XP, Gentoo Linux

Server:

CPU: Intel Celeron 700Mhz
RAM: 64MB
HDD: 80GB
GFX: XBOX
OS: GentooX/XBMC

Main programming language: C/C++
Compiler: GNU compiler
3D software: Wings3d
if you're looking for me, start looking on irc, i'm probably there.
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