I still don't know how to use a .3ds -file made with 3dsmax7 or AutoCAD into a ground/level mesh..
Like in the terrain tutorial..
There a .bmp file is used to make the displacement of the ground map..
I wanna use a .3ds -file with the mesh already made, and turn that into the mesh wich is supposed to be the terrain..
I don't know if regular objects/inn-door environments are the same as ground meshes..
Also a tutorial on how to make a cool skydome, instead of a skybox whould be cool..
Like making a skydome from a GeoSphere or Hemisphere..
But first of all... How do I make levels from .3ds -files..?
And then add buildings from .3ds -files, and then making proper collision detection and animation.. And how to fix the problem that sometimes moving across a mesh will othen cause the camera or other object to get stuck..
It is not good at all getting stuck like that..!
Making levels 2..
Making levels 2..
BlueLight