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virtual IMesh* createMeshWith2TCoords( IMesh* mesh ) const
I also modified makePlanarTextureMapping, to take an argument, so it can modify the 1st or 2nd texture coordinate of a mesh.
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virtual void makePlanarTextureMapping(scene::IMesh* mesh, bool firstTCoord, f32 resolution ) const
Here's an image of a frame of the Sydney model with a detail map texture, using 2 texture coords on the mesh -