Multiple textures on 1 object
Multiple textures on 1 object
Is it possible to use more than 1 texture for an objekt?
I like to use multi/sub-objekt or an different mapchannel is it supported in irrlicht? - or any other way to get it working?
I like to use multi/sub-objekt or an different mapchannel is it supported in irrlicht? - or any other way to get it working?
well all i find is: u cant export multi/sub-objekt material by milkshape,GFXstyLER wrote:1. this has been discussed a million times, if you can not find something about it , you have to be stupid
so i might believe its the same in 3dsmax, but how to use multiple textures in irrlicht isnt explained.
cause irrlicht throws many question up in 3d-prgs till it looks ok in game.GFXstyLER wrote:2. irrlicht is a gfx-engine, so why would programmers need a modelling-forum?
cause a gfk-engine is somewhat useless if you have nothing to display cause you cant make the engine display it... or are you fanatic in programmer artwork?(well nothing against it but...) can't really imagine such a thing.GFXstyLER wrote: 2. irrlicht is a gfx-engine, so why would programmers need a modelling-forum?
i think a modelling forum wouldn't be the right thing, a technical corner about how to get models into irrlicht would be more fitting
@lexip
i exported several models with multiple textures on a single objekt even with milkshape there was no problem, worked well out of the box- as far as you dont think of having several textures on a single triangle it will work out fine(you most likely have to group the parts of the mesh in milkshape, this way you can add several different textur-images).
so having a hand and a weapon with a seperate image 4 each part of the mesh is no problem.
dunno if its working with max, but milkshape's fine.
@guest
adding a lightmap to a animated model is nonsense.first of all you cann draw it directly into the model-texture and since the lightmap had to chance non-stop it would be unresonable to make a seperate map-chanle 4 it.
and if its about levels. you can add lightmaps to your levels, just think of q3map2 compiling q3 maps and it does a pretty nice job on lightmaps, too (radiosity,sun,surfacelights,countless other stuff).there are lots of other ways to get lightmaps into your levels fsrad etc..
greetings
thommy e
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